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Mario (SSBU)/Dash attack

< Mario (SSBU)
Revision as of 15:47, July 19, 2020 by Raul Retana (talk | contribs) (Oops)
Hitbox visualization for Mario's dash attack
Hitbox visualization showing Mario's dash attack.
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Overview

Update History

  2.0.0

  •   Dash attack launches at a lower angle (60° (clean)/58° (late) → 50°/48°), improving its ability to setup edgeguards.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 8.0% 1   Standard 100 43 0   3.5 top 0.0 1.5 5.4 1.25× 1.0× 0%               Kick   All All             1.875x
Late hit
0 0 0 6.0% 1   Standard 100 30 0   2.7 top 0.0 1.5 4.9 1.25× 1.0× 0%               Kick   All All             1.875x

Timing

Clean hit 6-9
Late hit 10-25
Interruptible 38
Animation length 52
                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible