Mario (SSBB)/Neutral attack/Hit 3: Difference between revisions
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Omega Tyrant (talk | contribs) m (That's all of Mario's attacks that been done so far) |
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==Overview== | ==Overview== | ||
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to [[KO]] even at [[sudden death]] percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by [[jab cancel]]ling before the third jab into a [[down smash]]. | |||
===Post hit data=== | |||
{|class="wikitable" | |||
|- | |||
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}} | |||
|- | |||
|Any||1573||13.417||311.32%||344.86%||391.44% | |||
|- | |||
|Entire jab combo||1643||13.417||306.10%||339.64%||386.23% | |||
|} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 06:38, June 19, 2013
Overview
The final hit of Mario's jab, which deals a little more damage and has knockback scaling, though it's too weak to KO even at sudden death percents. Being incapable of KOing with mediocre damage output and no followup potential, it's a rather mediocre final jab hit, and Mario could make potentially better use of his jab by jab cancelling before the third jab into a down smash.
Post hit data
Hitbox | Base knockback | Knockback scaling | KO percent with poor DI | KO percent with no DI | KO percent with good DI |
---|---|---|---|---|---|
Any | 1573 | 13.417 | 311.32% | 344.86% | 391.44% |
Entire jab combo | 1643 | 13.417 | 306.10% | 339.64% | 386.23% |
Hitboxes
Timing
Larger hitbox | 7-8 |
---|---|
Smaller hitbox* | 9-10 |
Interruptible | 30 |
Animation length | 39 |
* Hitbox 0 reduced in size from 5.0 to 3.6.
Lag time |
Hitbox |
Hitbox change |
Interruptible |