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Mario (SSB4)/Up special/Default

< Mario (SSB4)‎ | Up special
Revision as of 23:02, January 30, 2016 by Penro (talk | contribs) (Glitch.)
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Overview

Mario's up special move is a rising uppercut known as the Super Jump Punch. It deals 12% damage if all hits connect and is Mario's primary recovery move. Despite the short amount of distance it grants, it can be angled.

Due to its speed, this move is commonly used out of shield or to net KOs off the upper blast line.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0   0 0 130 ? ? ? ? ? 1.0x ?x 0%               Coin  
1 0 5% 0   0 0 140 ? ? ? ? ? 1.0x ?x 0%               Coin  
Hits 2-4
0 0 1% 0   0 0 150 ? ? ? ? ? 1.0x ?x 0%               Coin  
1 0 1% 0   0 0 150 ? ? ? ? ? 1.0x ?x 0%               Coin  
Hit 5
0 0 1% 0   0 0 90 ? ? ? ? ? 1.0x ?x 0%               Coin  
1 0 1% 0   0 0 120 ? ? ? ? ? 1.0x ?x 0%               Coin  
Hit 6
0 0 3% 0   52 145 0 ? ? ? ? ? 1.0x ?x 0%               Coin  

Timing

Hit 1 Hits 2-4 Hit 5 Hit 6
Hitboxes 3-4 5, 6, 7 9 11
                                                   
                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
  
State change
 
Intangible