The third and final hit of Mario's neutral attack is a kick of the leg closer to the camera. While its startup is longer than the other hits and it has less knockback growth, it does more damage and has base knockback, sending the opponent back even at low percentages.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 7 2 26

Hitbox Properties

In general, aside from their positioning, the hitboxes are largely the same.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0   45 80 0 5 9 5.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   45 80 0 2.5 9 1 0.0 0.0 1.0x 1.0x 0%               Kick  
2 0 4% 0   45 80 0 2.5 9 -1.5 0.0 0.0 1.0x 1.0x 0%               Kick  

References

Master Core Alpha