Luigi (SSBB)/Hitboxes: Difference between revisions
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(New Page: {|class="messagebox" style="background:#ffffff;border:solid #7f7f7f 2px;text-align:center;" |- |width="50px"|50px |'''This is a hitbox repository.''' |width="5…) |
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|-style="background:#ffff00" | |-style="background:#ffff00" | ||
|Arm||{{AttackType|arm=y}} | |Arm||{{AttackType|arm=y}} | ||
|-style="background:#ff7f00" | |||
|Leg||{{AttackType|leg=y}} | |||
|-style="background:#bf3f00" | |-style="background:#bf3f00" | ||
|Body||{{AttackType|body=y}} | |Body||{{AttackType|body=y}} | ||
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|- | |- | ||
|Neutral<br>Punch/Punch/Butt||colspan="2"|[[Image:LuigiSSBBNeutral(hit1).png|200px]]<br>Hit 1||colspan="2"|[[Image:LuigiSSBBNeutral(hit2).png|200px]]<br>Hit 2||colspan="2"|[[Image:LuigiSSBBNeutral(hit3).png|200px]]<br>Hit 3 | |Neutral<br>Punch/Punch/Butt||colspan="2"|[[Image:LuigiSSBBNeutral(hit1).png|200px]]<br>Hit 1||colspan="2"|[[Image:LuigiSSBBNeutral(hit2).png|200px]]<br>Hit 2||colspan="2"|[[Image:LuigiSSBBNeutral(hit3).png|200px]]<br>Hit 3 | ||
|- | |||
|F-Tilt<br>Power Kick||colspan="2"|[[Image:LuigiSSBBFTilt(angledup).png|200px]]<br>Angled up||colspan="2"|[[Image:LuigiSSBBFTilt(angledside).png|200px]]<br>Angled side||colspan="2"|[[Image:LuigiSSBBFTilt(angleddown).png|200px]]<br>Angled down | |||
|- | |||
|U-Tilt<br>Upper Swipe||colspan="6"|[[Image:LuigiSSBBUTilt.png|200px]] | |||
|- | |||
|D-Tilt<br>Crouch Kick||colspan="3"|[[Image:LuigiSSBBDTilt(grounded).png|200px]]<br>On grounded opponents||colspan="3"|[[Image:LuigiSSBBDTilt(aerial).png|200px]]<br>On aerial opponents | |||
|} | |} | ||
Revision as of 15:22, July 26, 2010
Color/Type Legend | |
---|---|
Arm | |
Leg | |
Body |
Luigi's Hitboxes | ||||||
---|---|---|---|---|---|---|
Neutral Punch/Punch/Butt |
Hit 1 |
Hit 2 |
Hit 3 | |||
F-Tilt Power Kick |
Angled up |
Angled side |
Angled down | |||
U-Tilt Upper Swipe |
File:LuigiSSBBUTilt.png | |||||
D-Tilt Crouch Kick |
On grounded opponents |
On aerial opponents |
Notes
- The angle of a hitbox is displayed as a line. For hitboxes with the Sakurai angle, a star shape (*) is used instead. Note that all angles are based on what side of the attacker the target is on - if the target is on the opposite side of the attacker, they will fly in the opposite direction (but at the same angle). All presented angles assume the target is on the right of the attacker.
- A transcendent hitbox is denoted by a dashed line.