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Lucas (SSBU)/Up tilt

< Lucas (SSBU)
Revision as of 20:58, January 22, 2022 by Zeckemyro (talk | contribs)
Hitbox visualization showing Lucas's up tilt.

Overview

Update History

  2.0.0

  •   Up tilt, down aerial, and pummel gained the electric effect.
    •   This means Yellow Pikmin are now invulnerable to Lucas's up tilt and down aerial.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Launcher hit
0 0 0 1.5% 0   Standard 0 100 60   3.5 top 0.0 6.0 6.5 0.33× 1.0× 0%               Magic   All All            
1 0 0 1.5% 0   Standard 0 100 60   3.5 top 0.0 6.0 -6.5 0.33× 1.0× 0%               Magic   All All            
Clean hit
0 0 0 8.0% 0   Standard 50 100 0   5.5 kneer 5.5 0.0 0.0 1.0× 0.5× 0%               Magic   All All            
1 0 0 8.0% 0   Standard 50 100 0   5.0 kneer 0.0 0.0 0.0 0.66× 0.5× 0%               Magic   All All            
Late hit (early)
0 0 0 5.0% 0   Standard 50 100 0   5.2 kneer 5.0 0.0 0.0 0.5× 1.0× 0%               Magic   All All            
Late hit (late)
0 0 0 5.0% 0   Standard 50 100 0   3.5 kneer 6.5 0.5 -0.5 0.5× 1.0× 0%               Magic   All All            

Timing

Launcher hit 4
Clean hit 7-10
Late hit (early, late) 11-14, 15-16
Interruptible 34
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible