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List of armored attacks (SSBB)

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Revision as of 22:47, February 29, 2020 by Plague von Karma (talk | contribs) (Plague von Karma moved page User:Plague von Karma/List of armoured attacks (SSBB) to List of armoured attacks (SSBB): Page is finished, approved by Toomai.)
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Brawl added armor to moves rather than keeping them as fighter abilities. This was most, frequently, Super Armor. However there are also unique cases such as Wario Bike, having multiple thresholds for its knockback-based armor that have different interactions. Brawl also introduced damage-based armor specifically for Snake's Cypher, which would be further distributed come Smash 4.

Damage-based Armor

Character Move Active Armor Frames % Threshold Notes
Snake Cypher 8-96 7% If the armor is broken, Snake will release Cypher and it will become a hitbox dealing 6%. Deals 1 HP of bonus shield damage.

Knockback-based Armor

Character Move Active Armor Frames KB Threshold Notes
Donkey Kong Kong Karry Passive 80 KB Same percent that would send into tumble. Gives the opponent Super Armor. Armor is removed once DK throws the opponent.
Wario Wario Bike 1- 60/30 KB Can jump off from Frame 27, although turning too hard can have Wario immediately dismount. The bike is invincible during the duration of the move, enabling a wheelie to protect Wario from most forms of attack. If a 30 KB is reached when hitting Wario, he will passively get off the bike instead. If 60 KB is reached, the armor is fully broken. The bike has 26 HP when not being ridden by Wario.
Yoshi Midair jump 1-89 120 KB

Super Armor

Character Move Active Armor Frames Notes
Bowser Giga Bowser 16 seconds (Passive) Changing back takes 60 frames.
Charizard Fly 4-15
Donkey Kong Giant Punch 17-20 Regardless of whether he is in the air or on the ground.
Spinning Kong 10-16 Grounded only.
Ganondorf Flame Choke 17-40 (Throw) Grounded only. Grab hitbox is active frames 16-30. Provides super armor to the opponent in both the air and on the ground, which means if Ganondorf is hit during a sacrificial KO the opponent will continue falling.
Ike Eruption 25-29 (Uncharged), 6-10 (On Charge Release) Charge hold begins on Frame 20.
Aether 18-38 Lasts until just before Ike descends.
King Dedede Super Dedede Jump 26-45 Lasts until he reaches the peak.
Olimar Pikmin Order 2-16
Pit Mirror Shield 4-5 Grounded only.
Squirtle Forward smash 17-21 Hitbox comes out after 11 frames on release.
Wario Forward smash 8-11 Cannot rebound. Hitbox comes out after 5 frames on release.
Wario Waft 5-10 Takes 110 seconds (1 minute 50 secs) to charge.