List of armored attacks (SSBB)
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Brawl introduced Damage-based armor, as well as added armor to moves rather than as fighter abilities.
Damage-based Armor
Character | Move | Active Armor Frames | % Threshold | Notes |
---|---|---|---|---|
Snake | Cypher | 8-96 | 7% | If the armor is broken, Snake will release Cypher and it will become a hitbox dealing 6%. Deals 1 HP of bonus shield damage. |
Knockback-based Armor
Character | Move | Active Armor Frames | KB Threshold | Notes |
---|---|---|---|---|
Donkey Kong | Kong Karry | Passive | ? | Applies during throw startup as well. |
Wario | Wario Bike | 20-? | ? | Can jump off from Frame 27, |
Yoshi | Midair jump | 8-96 | 120 KB |
Super Armor
Character | Move | Active Armor Frames | Notes |
---|---|---|---|
Bowser | Giga Bowser | 16 seconds (Passive) | Changing back takes 60 frames. |
Charizard | Fly | 4-15 | |
Donkey Kong | Giant Punch | 17-20 | Regardless of whether he is in the air or on the ground. |
Spinning Kong | 10-16 | Grounded only. | |
Ganondorf | Flame Choke | 17-40 (Throw) | Grounded only. Grab hitbox is active frames 16-30. Provides super armor to the opponent in both the air and on the ground, which means if Ganondorf is hit during a sacrificial KO the opponent will continue falling. |
Ike | Eruption | 25-29 (Uncharged), 6-10 (On Charge Release) | Charge hold begins on Frame 20. |
Aether | 18-38 | Lasts until just before Ike descends. | |
King Dedede | Super Dedede Jump | 26-45 | Lasts until he reaches the peak. |
Olimar | Pikmin Order | 2-16 | |
Pit | Mirror Shield | 4-5 | Grounded only. |
Squirtle | Forward smash | 17-21 | Charge hold is frame ?. |
Wario | Forward smash | 8-11 | Cannot rebound. Charge hold is frame ?, and the move comes out 5 frames on release. |
Wario Waft | 5-10 | Takes 110 seconds (1 minute 50 secs) to charge. |