List of armored attacks (SSBB)

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Revision as of 13:46, February 10, 2020 by Plague von Karma (talk | contribs) (Made the page with assistance from the Brawl Frame Data Directory by SuperSquank https://docs.google.com/spreadsheets/d/1_5NFTe3dvxxC6MMlsI49mnC5m7D3_y5UoGZ7mxPje1I/edit?usp=sharing)
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Brawl introduced Damage-based armor, as well as added armor to moves rather than as fighter abilities.

Damage-based Armor

Character Move Active Armor Frames % Threshold Notes
Snake Cypher 8-96 7% If the armor is broken, Snake will release Cypher and it will become a hitbox dealing 6%. Deals 1 HP of bonus shield damage.

Knockback-based Armor

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Character Move Active Armor Frames KB Threshold Notes
Donkey Kong Kong Karry Passive ? Applies during throw startup as well.
Wario Wario Bike 20-? ? Can jump off from Frame 27,
Yoshi Midair jump 8-96 120 KB

Super Armor

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Character Move Active Armor Frames Notes
Bowser Giga Bowser 16 seconds (Passive) Changing back takes 60 frames.
Charizard Fly 4-15
Donkey Kong Giant Punch 17-20 Regardless of whether he is in the air or on the ground.
Spinning Kong 10-16 Grounded only.
Ganondorf Flame Choke 17-40 (Throw) Grounded only. Grab hitbox is active frames 16-30. Provides super armor to the opponent in both the air and on the ground, which means if Ganondorf is hit during a sacrificial KO the opponent will continue falling.
Ike Eruption 25-29 (Uncharged), 6-10 (On Charge Release) Charge hold begins on Frame 20.
Aether 18-38 Lasts until just before Ike descends.
King Dedede Super Dedede Jump 26-45 Lasts until he reaches the peak.
Olimar Pikmin Order 2-16
Pit Mirror Shield 4-5 Grounded only.
Squirtle Forward smash 17-21 Charge hold is frame ?.
Wario Forward smash 8-11 Cannot rebound. Charge hold is frame ?, and the move comes out 5 frames on release.
Wario Waft 5-10 Takes 110 seconds (1 minute 50 secs) to charge.