List of armored attacks (SSBB): Difference between revisions
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==Knockback-based Armor== | ==Knockback-based Armor== | ||
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| {{SSBB|Donkey Kong}} || [[Fighter ability|Kong Karry]] || Passive || 80 KB || Same percent that would send into [[tumble]]. Gives the opponent Super Armor. Armor is removed once DK throws the opponent. | | {{SSBB|Donkey Kong}} || [[Fighter ability|Kong Karry]] || Passive || 80 KB || Same percent that would send into [[tumble]]. Gives the opponent Super Armor. Armor is removed once DK throws the opponent. | ||
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| {{SSBB|Wario}} || [[Wario Bike]] || 1- || | | {{SSBB|Wario}} || [[Wario Bike]] || 1- || 60 KB || Can jump off from Frame 27. The bike is invincible during the duration of the move, enabling a wheelie to protect Wario from most forms of attack. If a 30 KB is reached when hitting Wario, he will passively get off the bike instead. If 60 KB is reached, the armor is fully broken. | ||
|- | |- | ||
| {{SSBB|Yoshi}} || [[Fighter ability|Midair jump]] || 8-96 || 120 KB || | | {{SSBB|Yoshi}} || [[Fighter ability|Midair jump]] || 8-96 || 120 KB || |
Revision as of 14:40, February 10, 2020
Brawl introduced Damage-based armor specifically for Snake's Cypher, as well as added armor to moves rather than as fighter abilities. This was most frequently Super Armor.
Damage-based Armor
Character | Move | Active Armor Frames | % Threshold | Notes |
---|---|---|---|---|
Snake | Cypher | 8-96 | 7% | If the armor is broken, Snake will release Cypher and it will become a hitbox dealing 6%. Deals 1 HP of bonus shield damage. |
Knockback-based Armor
Character | Move | Active Armor Frames | KB Threshold | Notes |
---|---|---|---|---|
Donkey Kong | Kong Karry | Passive | 80 KB | Same percent that would send into tumble. Gives the opponent Super Armor. Armor is removed once DK throws the opponent. |
Wario | Wario Bike | 1- | 60 KB | Can jump off from Frame 27. The bike is invincible during the duration of the move, enabling a wheelie to protect Wario from most forms of attack. If a 30 KB is reached when hitting Wario, he will passively get off the bike instead. If 60 KB is reached, the armor is fully broken. |
Yoshi | Midair jump | 8-96 | 120 KB |
Super Armor
Character | Move | Active Armor Frames | Notes |
---|---|---|---|
Bowser | Giga Bowser | 16 seconds (Passive) | Changing back takes 60 frames. |
Charizard | Fly | 4-15 | |
Donkey Kong | Giant Punch | 17-20 | Regardless of whether he is in the air or on the ground. |
Spinning Kong | 10-16 | Grounded only. | |
Ganondorf | Flame Choke | 17-40 (Throw) | Grounded only. Grab hitbox is active frames 16-30. Provides super armor to the opponent in both the air and on the ground, which means if Ganondorf is hit during a sacrificial KO the opponent will continue falling. |
Ike | Eruption | 25-29 (Uncharged), 6-10 (On Charge Release) | Charge hold begins on Frame 20. |
Aether | 18-38 | Lasts until just before Ike descends. | |
King Dedede | Super Dedede Jump | 26-45 | Lasts until he reaches the peak. |
Olimar | Pikmin Order | 2-16 | |
Pit | Mirror Shield | 4-5 | Grounded only. |
Squirtle | Forward smash | 17-21 | Hitbox comes out after 11 frames on release. |
Wario | Forward smash | 8-11 | Cannot rebound. Hitbox comes out after 5 frames on release. |
Wario Waft | 5-10 | Takes 110 seconds (1 minute 50 secs) to charge. |