List of armored attacks (SSBB): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Made the page with assistance from the Brawl Frame Data Directory by SuperSquank https://docs.google.com/spreadsheets/d/1_5NFTe3dvxxC6MMlsI49mnC5m7D3_y5UoGZ7mxPje1I/edit?usp=sharing) |
(Added some data submitted by SuperSquank in the wiki cord. Page is almost finished.) |
||
Line 1: | Line 1: | ||
{{draft}} | {{draft}} | ||
{{incomplete|Needs an image of armor in action in Brawl, as well as a more elaborate intro.}} | {{incomplete|Needs an image of armor in action in Brawl, as well as a more elaborate intro.}} | ||
''Brawl'' introduced Damage-based armor, as well as added armor to moves rather than as [[Fighter ability|fighter abilities]]. | ''Brawl'' introduced Damage-based armor specifically for Snake's [[Cypher]], as well as added armor to moves rather than as [[Fighter ability|fighter abilities]]. This was most frequently Super Armor. | ||
==Damage-based Armor== | ==Damage-based Armor== | ||
Line 13: | Line 13: | ||
==Knockback-based Armor== | ==Knockback-based Armor== | ||
{{incomplete| | {{incomplete|Wario Bike KB Threshold}} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Character !! Move !! Active Armor Frames !! KB Threshold !! Notes | ! Character !! Move !! Active Armor Frames !! KB Threshold !! Notes | ||
|- | |- | ||
| {{SSBB|Donkey Kong}} || [[Fighter ability|Kong Karry]] || Passive || | | {{SSBB|Donkey Kong}} || [[Fighter ability|Kong Karry]] || Passive || 80 KB || Same percent that would send into [[tumble]]. Gives the opponent Super Armor. Armor is removed once DK throws the opponent. | ||
|- | |- | ||
| {{SSBB|Wario}} || [[Wario Bike]] || | | {{SSBB|Wario}} || [[Wario Bike]] || 1- || ? || Can jump off from Frame 27. Bike is invincible during the duration of the move. | ||
|- | |- | ||
| {{SSBB|Yoshi}} || [[Fighter ability|Midair jump]] || 8-96 || 120 KB || | | {{SSBB|Yoshi}} || [[Fighter ability|Midair jump]] || 8-96 || 120 KB || | ||
Line 27: | Line 27: | ||
==Super Armor== | ==Super Armor== | ||
<!--Do not list Wario Man here, he is invincible and does not have any Super Armor.--> | <!--Do not list Wario Man here, he is invincible and does not have any Super Armor.--> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 53: | Line 52: | ||
| {{SSBB|Pit}} || [[Mirror Shield]] || 4-5 || Grounded only. | | {{SSBB|Pit}} || [[Mirror Shield]] || 4-5 || Grounded only. | ||
|- | |- | ||
| {{SSBB|Squirtle}} || [[Squirtle (SSBB)/Forward smash|Forward smash]] || 17-21 || | | {{SSBB|Squirtle}} || [[Squirtle (SSBB)/Forward smash|Forward smash]] || 17-21 || Hitbox comes out after 11 frames on release. | ||
|- | |- | ||
| rowspan="2" | {{SSBB|Wario}} || [[Wario (SSBB)/Forward smash|Forward smash]] || 8-11 || Cannot rebound. | | rowspan="2" | {{SSBB|Wario}} || [[Wario (SSBB)/Forward smash|Forward smash]] || 8-11 || Cannot rebound. Hitbox comes out after 5 frames on release. | ||
|- | |- | ||
| [[Wario Waft]] || 5-10 || Takes 110 seconds (1 minute 50 secs) to charge. | | [[Wario Waft]] || 5-10 || Takes 110 seconds (1 minute 50 secs) to charge. | ||
|- | |- | ||
|} | |} |
Revision as of 14:27, February 10, 2020
Brawl introduced Damage-based armor specifically for Snake's Cypher, as well as added armor to moves rather than as fighter abilities. This was most frequently Super Armor.
Damage-based Armor
Character | Move | Active Armor Frames | % Threshold | Notes |
---|---|---|---|---|
Snake | Cypher | 8-96 | 7% | If the armor is broken, Snake will release Cypher and it will become a hitbox dealing 6%. Deals 1 HP of bonus shield damage. |
Knockback-based Armor
Character | Move | Active Armor Frames | KB Threshold | Notes |
---|---|---|---|---|
Donkey Kong | Kong Karry | Passive | 80 KB | Same percent that would send into tumble. Gives the opponent Super Armor. Armor is removed once DK throws the opponent. |
Wario | Wario Bike | 1- | ? | Can jump off from Frame 27. Bike is invincible during the duration of the move. |
Yoshi | Midair jump | 8-96 | 120 KB |
Super Armor
Character | Move | Active Armor Frames | Notes |
---|---|---|---|
Bowser | Giga Bowser | 16 seconds (Passive) | Changing back takes 60 frames. |
Charizard | Fly | 4-15 | |
Donkey Kong | Giant Punch | 17-20 | Regardless of whether he is in the air or on the ground. |
Spinning Kong | 10-16 | Grounded only. | |
Ganondorf | Flame Choke | 17-40 (Throw) | Grounded only. Grab hitbox is active frames 16-30. Provides super armor to the opponent in both the air and on the ground, which means if Ganondorf is hit during a sacrificial KO the opponent will continue falling. |
Ike | Eruption | 25-29 (Uncharged), 6-10 (On Charge Release) | Charge hold begins on Frame 20. |
Aether | 18-38 | Lasts until just before Ike descends. | |
King Dedede | Super Dedede Jump | 26-45 | Lasts until he reaches the peak. |
Olimar | Pikmin Order | 2-16 | |
Pit | Mirror Shield | 4-5 | Grounded only. |
Squirtle | Forward smash | 17-21 | Hitbox comes out after 11 frames on release. |
Wario | Forward smash | 8-11 | Cannot rebound. Hitbox comes out after 5 frames on release. |
Wario Waft | 5-10 | Takes 110 seconds (1 minute 50 secs) to charge. |