List of armored attacks (SSBB): Difference between revisions

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(Made the page with assistance from the Brawl Frame Data Directory by SuperSquank https://docs.google.com/spreadsheets/d/1_5NFTe3dvxxC6MMlsI49mnC5m7D3_y5UoGZ7mxPje1I/edit?usp=sharing)
 
(Added some data submitted by SuperSquank in the wiki cord. Page is almost finished.)
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{{draft}}
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{{incomplete|Needs an image of armor in action in Brawl, as well as a more elaborate intro.}}
{{incomplete|Needs an image of armor in action in Brawl, as well as a more elaborate intro.}}
''Brawl'' introduced Damage-based armor, as well as added armor to moves rather than as [[Fighter ability|fighter abilities]].  
''Brawl'' introduced Damage-based armor specifically for Snake's [[Cypher]], as well as added armor to moves rather than as [[Fighter ability|fighter abilities]]. This was most frequently Super Armor.  


==Damage-based Armor==
==Damage-based Armor==
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==Knockback-based Armor==
==Knockback-based Armor==
{{incomplete|Kong Karry threshold, more solid data on Wario Bike's armor which is listed in the Brawl Frame Data Directory in BrawlCord without threshold or active frames.}}
{{incomplete|Wario Bike KB Threshold}}
{| class="wikitable"
{| class="wikitable"
|-
|-
! Character !! Move !! Active Armor Frames !! KB Threshold !! Notes
! Character !! Move !! Active Armor Frames !! KB Threshold !! Notes
|-
|-
| {{SSBB|Donkey Kong}} || [[Fighter ability|Kong Karry]] || Passive || ? || Applies during throw startup as well.  
| {{SSBB|Donkey Kong}} || [[Fighter ability|Kong Karry]] || Passive || 80 KB || Same percent that would send into [[tumble]]. Gives the opponent Super Armor. Armor is removed once DK throws the opponent.  
|-
|-
| {{SSBB|Wario}} || [[Wario Bike]] || 20-? || ? || Can jump off from Frame 27,
| {{SSBB|Wario}} || [[Wario Bike]] || 1- || ? || Can jump off from Frame 27. Bike is invincible during the duration of the move.
|-
|-
| {{SSBB|Yoshi}} || [[Fighter ability|Midair jump]] || 8-96 || 120 KB ||  
| {{SSBB|Yoshi}} || [[Fighter ability|Midair jump]] || 8-96 || 120 KB ||  
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==Super Armor==
==Super Armor==
{{incomplete|Squirtle and Wario's forward smash charge hold frames.}}
<!--Do not list Wario Man here, he is invincible and does not have any Super Armor.-->
<!--Do not list Wario Man here, he is invincible and does not have any Super Armor.-->
{| class="wikitable"
{| class="wikitable"
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| {{SSBB|Pit}} || [[Mirror Shield]] || 4-5 || Grounded only.  
| {{SSBB|Pit}} || [[Mirror Shield]] || 4-5 || Grounded only.  
|-
|-
| {{SSBB|Squirtle}} || [[Squirtle (SSBB)/Forward smash|Forward smash]] || 17-21 || Charge hold is frame ?.
| {{SSBB|Squirtle}} || [[Squirtle (SSBB)/Forward smash|Forward smash]] || 17-21 || Hitbox comes out after 11 frames on release.
|-
|-
| rowspan="2" | {{SSBB|Wario}} || [[Wario (SSBB)/Forward smash|Forward smash]] || 8-11 || Cannot rebound. Charge hold is frame ?, and the move comes out 5 frames on release.  
| rowspan="2" | {{SSBB|Wario}} || [[Wario (SSBB)/Forward smash|Forward smash]] || 8-11 || Cannot rebound. Hitbox comes out after 5 frames on release.  
|-
|-
| [[Wario Waft]] || 5-10 || Takes 110 seconds (1 minute 50 secs) to charge.
| [[Wario Waft]] || 5-10 || Takes 110 seconds (1 minute 50 secs) to charge.
|-
|-
|}
|}

Revision as of 14:27, February 10, 2020

Proposed.png
This page is a draft.
Feel free to contribute to this page as you would a mainspace page.
An icon for denoting incomplete things.

Brawl introduced Damage-based armor specifically for Snake's Cypher, as well as added armor to moves rather than as fighter abilities. This was most frequently Super Armor.

Damage-based Armor

Character Move Active Armor Frames % Threshold Notes
Snake Cypher 8-96 7% If the armor is broken, Snake will release Cypher and it will become a hitbox dealing 6%. Deals 1 HP of bonus shield damage.

Knockback-based Armor

An icon for denoting incomplete things.
Character Move Active Armor Frames KB Threshold Notes
Donkey Kong Kong Karry Passive 80 KB Same percent that would send into tumble. Gives the opponent Super Armor. Armor is removed once DK throws the opponent.
Wario Wario Bike 1- ? Can jump off from Frame 27. Bike is invincible during the duration of the move.
Yoshi Midair jump 8-96 120 KB

Super Armor

Character Move Active Armor Frames Notes
Bowser Giga Bowser 16 seconds (Passive) Changing back takes 60 frames.
Charizard Fly 4-15
Donkey Kong Giant Punch 17-20 Regardless of whether he is in the air or on the ground.
Spinning Kong 10-16 Grounded only.
Ganondorf Flame Choke 17-40 (Throw) Grounded only. Grab hitbox is active frames 16-30. Provides super armor to the opponent in both the air and on the ground, which means if Ganondorf is hit during a sacrificial KO the opponent will continue falling.
Ike Eruption 25-29 (Uncharged), 6-10 (On Charge Release) Charge hold begins on Frame 20.
Aether 18-38 Lasts until just before Ike descends.
King Dedede Super Dedede Jump 26-45 Lasts until he reaches the peak.
Olimar Pikmin Order 2-16
Pit Mirror Shield 4-5 Grounded only.
Squirtle Forward smash 17-21 Hitbox comes out after 11 frames on release.
Wario Forward smash 8-11 Cannot rebound. Hitbox comes out after 5 frames on release.
Wario Waft 5-10 Takes 110 seconds (1 minute 50 secs) to charge.