SSBU Icon.png

Link (SSBU)/Up special

< Link (SSBU)
Revision as of 10:14, January 7, 2020 by PorpleBot (talk | contribs) (Protected "Link (SSBU)/Up special": Bot: Protecting a list of files. ([Edit=Allow only autoconfirmed users] (indefinite) [Move=Allow only autoconfirmed users] (indefinite)))
Hitbox visualization showing Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Link's up special, Spin Attack, when aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

Grounded

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Standard 60 88 0   4.0 sword2 -2.0 0.0 0.0 1.4× 1.0× 0%               Slash   All All            
1 0 0 14.0% 0   Standard 60 88 0   3.5 sword2 2.5 0.0 1.0 1.4× 1.0× 0%               Slash   All All            
2 0 0 11.2% 0   Standard 60 88 0   2.8 sword2 8.0 0.0 1.5 1.0× 1.0× 0%               Slash   All All            
Late hit
0 0 0 12.0% 0   Standard 52 88 0   4.0 sword2 -2.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 12.0% 0   Standard 52 88 0   3.5 sword2 2.5 0.0 1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 9.6% 0   Standard 52 88 0   2.8 sword2 8.0 0.0 1.5 1.0× 1.0× 0%               Slash   All All            
Later hit
0 0 0 9.0% 0   Standard 48 84 0   4.0 sword2 -2.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 9.0% 0   Standard 48 84 0   3.5 sword2 2.5 0.0 1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 7.2% 0   Standard 48 84 0   2.8 sword2 8.0 0.0 1.5 1.0× 1.0× 0%               Slash   All All            
Latest hit
0 0 0 7.0% 0   Standard 20 82 0   4.0 sword2 -2.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All            
1 0 0 7.0% 0   Standard 20 82 0   3.5 sword2 2.5 0.0 1.0 1.0× 1.0× 0%               Slash   All All            
2 0 0 5.6% 0   Standard 20 82 0   2.8 sword2 8.0 0.0 1.5 1.0× 1.0× 0%               Slash   All All            

Aerial

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Front hit 1
0 0 0 4.0% 0   Standard 0 100 107   6.0 top 0.0 10.0 14.5 to 8.0 1.0× 0.3× 0%               Slash   All All            
Back hit 1
1 0 0 2.0% 0   Standard 0 100 95   5.0 top 0.0 11.5 to 11.0 -12.0 to -9.0 1.0× 0.3× 0%               Slash   All All            
Front hit 2
0 0 0 2.0% 0   Standard 0 100 107   6.0 top 0.0 6.0 to 7.5 15.0 to 8.0 1.0× 0.3× 0%               Slash   All All            
Back hit 2
1 0 0 2.0% 0   Standard 0 100 95   5.0 top 0.0 11.5 to 11.0 -12.5 to -9.0 1.0× 0.3× 0%               Slash   All All            
Front hit 3
0 0 0 2.0% 0   Standard 0 100 71   6.0 top 0.0 10.0 to 10.5 15.0 to 8.0 1.0× 0.3× 0%               Slash   All All            
Back hit 3
1 0 0 2.0% 0   Standard 0 100 95   5.0 sword2 2.0 to 5.5 0.0 0.0 1.0× 0.3× 0%               Slash   All All            
Front hit 4
0 0 0 2.0% 0   Standard 0 100 62   7.0 top 0.0 14.0 to 12.5 12.5 to 8.0 1.0× 0.3× 0%               Slash   All All            
Back hit 4
1 0 0 2.0% 0   Standard 0 100 95   5.0 sword2 2.0 to 5.5 0.0 0.0 1.0× 0.3× 0%               Slash   All All            
Front hit 5 (early)
0 0 0 4.0% 0   Standard 30 200 0   7.5 top 0.0 7.5 to 9.5 14.0 to 7.5 2.0× 1.0× 0%               Slash   All All            
Front hit 5 (mid)
0 0 0 4.0% 0   Standard 30 200 0   7.5 top 0.0 13.0 to 12.5 15.5 to 7.5 2.0× 1.0× 0%               Slash   All All            
Front hit 5 (late)
0 0 0 4.0% 0   Standard 30 200 0   7.5 top 0.0 19.0 to 14.0 12.5 to 7.5 2.0× 1.0× 0%               Slash   All All            

Timing

Grounded

Charges between 3-4
Hitboxes (clean, late, later, latest) 7-8, 9-13, 14-23, 24-39
Hitboxes (from release) 4-5, 6-10, 11-20, 21-36
Interruptible (from release) 74
Animation length (from release) 91
                                                                                                                                                                                           

Aerial

Front hits 1-4 8-9, 16-17, 22-23, 31-32
Back hits 12-13, 19-20, 26-27, 38-39
Final hit (early, mid, late) 47, 48, 49
Animation length 91
                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible