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Lightning Kick: Difference between revisions

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{{out of date|11:38, 21 November 2014 (EST)|Smash 4}}
{{out of date|11:38, 21 November 2014 (EST)|Smash 4}}
{{cquote|Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent.|cite=[[List of SSB4 trophies (The Legend of Zelda series)|Zelda (Alt.) Trophy]]|source=''Super Smash Bros. for Nintendo 3DS''}}{{clear}}
{{cquote|Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent.|cite=[[List of SSB4 trophies (The Legend of Zelda series)|Zelda (Alt.) Trophy]]|source=''[[Super Smash Bros. for Nintendo 3DS]]''}}{{clear}}
[[File:Princess Zelda Trophy 2 (Smash).png|thumb|The move in ''Melee'', as shown by the trophy that named it.]]
[[File:Princess Zelda Trophy 2 (Smash).png|thumb|The move in ''Super Smash Bros. Melee'', as shown by the trophy that named it.]]


'''Lightning Kick''' is the name for [[Zelda]]'s [[forward aerial]] and [[back aerial]] attacks, as confirmed by one of her trophies in ''Melee''. When {{b|sweet spot|hitbox}}ted, the Lightning Kick [[freeze frame|pauses the opponent in place]] for a second dramatically (the pause happens only in ''Brawl'', not in ''Melee''), before dealing heavy [[electric]] damage and launching them away with very powerful horizontal [[knockback]]. A [[sourspot]]ted hit on the other hand, delivers very low horizontal knockback with no special effects and much less damage.
'''Lightning Kick''' is the name for [[Zelda]]'s [[forward aerial]] and [[back aerial]] attacks, as confirmed by one of her trophies in ''[[Super Smash Bros. Melee]]''. When {{b|sweet spot|hitbox}}ted, the Lightning Kick [[freeze frame|pauses the opponent in place]] for a second dramatically (the pause happens only in ''[[Super Smash Bros. Brawl]]'', not in ''Melee''), before dealing heavy [[electric]] damage and launching them away with very powerful horizontal [[knockback]]. A [[sourspot]]ted hit on the other hand, delivers very low horizontal knockback with no special effects and much less damage.


Between ''Melee'' and ''Brawl'', the attack was buffed in terms of knockback when sweetspotted, along with having the aforementioned freeze frames added, though the sourspotted kick was weakened further, to where it deals less than half the damage it did in ''Melee'', with 4% compared to 10%. The sweetspot in ''Brawl'' is significantly more difficult to land, only lasting for 1 frame as opposed to 4 in ''Melee'', and being about a third of the size.
Between ''Melee'' and ''Brawl'', the attack was buffed in terms of knockback when sweetspotted, along with having the aforementioned freeze frames added, though the sourspotted kick was weakened further, to where it deals less than half the damage it did in ''Melee'', with 4% compared to 10%. The sweetspot in ''Brawl'' is significantly more difficult to land, only lasting for 1 frame as opposed to 4 in ''Melee'', and being about a third of the size.
[[File:LKick Fair SSBB.png|thumb|Zelda's forward aerial Lightning Kick in ''Brawl'']]
[[File:LKick Fair SSBB.png|thumb|Zelda's forward aerial Lightning Kick in ''Super Smash Bros. Brawl'']]
In both ''Melee'' and ''Brawl'', a sweetspotted Lightning Kick is the strongest forward and back aerial, being among the few aerial attacks that can reliably [[KO]] under 100%. Along with this great power, both forward and back aerial Lightning Kicks are fairly fast in start-up lag, while having good reach. However, in ''Melee'' both Lightning Kicks can be difficult to sweetspot with Zelda's low mobility along with the spacing requirement to avoid the flub hitboxes, which limits the usefulness of the aerials.  In ''Brawl'', the smaller window of opportunity to land the sweetspots leads to even more difficulty in landing them.
In both ''Melee'' and ''Brawl'', a sweetspotted Lightning Kick is the strongest forward and back aerial, being among the few aerial attacks that can reliably [[KO]] under 100%. Along with this great power, both forward and back aerial Lightning Kicks are fairly fast in start-up lag, while having good reach. However, in ''Melee'' both Lightning Kicks can be difficult to sweetspot with Zelda's low mobility along with the spacing requirement to avoid the flub hitboxes, which limits the usefulness of the aerials.  In ''Brawl'', the smaller window of opportunity to land the sweetspots leads to even more difficulty in landing them.
[[File:ZeldaAllStarTrophy3DS.png|thumb|The Zelda (Alt.) trophy, which depicts Zelda using her fair Lightning Kick in {{for3ds}}]]
[[File:ZeldaAllStarTrophy3DS.png|thumb|The Zelda (Alt.) trophy, which depicts Zelda using her forward aerial Lightning Kick in {{for3ds}}]]
The forward and back aerial versions are very similar appearance wise and statistically. In ''Melee'', the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. In Brawl, however, the front kick is stronger, dealing more damage and having more shield damage. ''Brawl'' also adds electric properties to a sweetspotted [[down air]], making it a "Lightning Stomp" of sorts.
The forward and back aerial versions are very similar appearance wise and statistically. In ''Melee'', the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. In ''Brawl'', however, the front kick is stronger, dealing more damage and having more shield damage. ''Brawl'' also adds electric properties to a sweetspotted [[down air]], making it a "Lightning Stomp" of sorts.


Between ''Brawl'' and ''SSB4'', Lightning Kick was nerfed in terms of knockback when sweetspotted. While a sweetspotted Lightning Kick is still one of the strongest forward and back aerial, its base knockback is decreased. The knockback growth however, remains the same and can still KO characters under 100%. It also has significantly increased landing lag.
Between ''Super Smash Bros. Brawl'' and ''[[Super Smash Bros. 4]]'', Lightning Kick was nerfed in terms of knockback when sweetspotted. While a sweetspotted Lightning Kick is still one of the strongest forward and back aerial, its base knockback is decreased. The knockback growth however, remains the same and can still KO characters under 100%. It also has significantly increased landing lag.


The Lightning Kick is very similar to [[Captain Falcon]]'s forward aerial, the [[Knee Smash]], as both are effective aerials that deal very powerful horizontal knockback with electric damage when sweetspotted, while being exceedingly weak with no special effects when sourspotted. However, the Lightning Kick hasn't reached the same level of notoriety as the Knee Smash, where the latter was more effective and prolific in competitive play for ''Melee''. The main reason for this was that the knee was notably easier to sweetspot, as sweetspotting it only required landing the initial hitbox as opposed to landing a specifically spaced hitbox in the attack, and combined with Falcon's high mobility and great combo ability, it has seen much more utilization. Zelda's poor tournament viability and general lack of internet notoriety compared to Captain Falcon also hindered the Lightning Kick from receiving as much attention as the Knee Smash.
The Lightning Kick is very similar to [[Captain Falcon]]'s forward aerial, the [[Knee Smash]], as both are effective aerials that deal very powerful horizontal knockback with electric damage when sweetspotted, while being exceedingly weak with no special effects when sourspotted. However, the Lightning Kick hasn't reached the same level of notoriety as the Knee Smash, where the latter was more effective and prolific in competitive play for ''Melee''. The main reason for this was that the knee was notably easier to sweetspot, as sweetspotting it only required landing the initial hitbox as opposed to landing a specifically spaced hitbox in the attack, and combined with Falcon's high mobility and great combo ability, it has seen much more utilization. Zelda's poor tournament viability and general lack of internet notoriety compared to Captain Falcon also hindered the Lightning Kick from receiving as much attention as the Knee Smash.
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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:LK Melee.PNG|Sweetspotted back aerial Lightning Kick in ''Melee''
File:LK Melee.PNG|Sweetspotted back aerial Lightning Kick in ''Super Smash Bros. Melee''
File:LKick Bair SSBB.png|Zelda's back aerial Lightning Kick in ''Brawl''
File:LKick Bair SSBB.png|Zelda's back aerial Lightning Kick in ''Super Smash Bros. Brawl''
</gallery></center>
</gallery></center>



Revision as of 21:53, June 22, 2015

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Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent.
Zelda (Alt.) Trophy, Super Smash Bros. for Nintendo 3DS
Princess Zelda trophy from Super Smash Bros. Melee.
The move in Super Smash Bros. Melee, as shown by the trophy that named it.

Lightning Kick is the name for Zelda's forward aerial and back aerial attacks, as confirmed by one of her trophies in Super Smash Bros. Melee. When sweet spotted, the Lightning Kick pauses the opponent in place for a second dramatically (the pause happens only in Super Smash Bros. Brawl, not in Melee), before dealing heavy electric damage and launching them away with very powerful horizontal knockback. A sourspotted hit on the other hand, delivers very low horizontal knockback with no special effects and much less damage.

Between Melee and Brawl, the attack was buffed in terms of knockback when sweetspotted, along with having the aforementioned freeze frames added, though the sourspotted kick was weakened further, to where it deals less than half the damage it did in Melee, with 4% compared to 10%. The sweetspot in Brawl is significantly more difficult to land, only lasting for 1 frame as opposed to 4 in Melee, and being about a third of the size.

Zelda's fair Lightning Kick in Super Smash Bros. Brawl.
Zelda's forward aerial Lightning Kick in Super Smash Bros. Brawl

In both Melee and Brawl, a sweetspotted Lightning Kick is the strongest forward and back aerial, being among the few aerial attacks that can reliably KO under 100%. Along with this great power, both forward and back aerial Lightning Kicks are fairly fast in start-up lag, while having good reach. However, in Melee both Lightning Kicks can be difficult to sweetspot with Zelda's low mobility along with the spacing requirement to avoid the flub hitboxes, which limits the usefulness of the aerials. In Brawl, the smaller window of opportunity to land the sweetspots leads to even more difficulty in landing them.

File:ZeldaAllStarTrophy3DS.png
The Zelda (Alt.) trophy, which depicts Zelda using her forward aerial Lightning Kick in Super Smash Bros. for Nintendo 3DS

The forward and back aerial versions are very similar appearance wise and statistically. In Melee, the back aerial Lightning Kick is slightly better due to slightly faster start-up lag and slightly stronger knockback. In Brawl, however, the front kick is stronger, dealing more damage and having more shield damage. Brawl also adds electric properties to a sweetspotted down air, making it a "Lightning Stomp" of sorts.

Between Super Smash Bros. Brawl and Super Smash Bros. 4, Lightning Kick was nerfed in terms of knockback when sweetspotted. While a sweetspotted Lightning Kick is still one of the strongest forward and back aerial, its base knockback is decreased. The knockback growth however, remains the same and can still KO characters under 100%. It also has significantly increased landing lag.

The Lightning Kick is very similar to Captain Falcon's forward aerial, the Knee Smash, as both are effective aerials that deal very powerful horizontal knockback with electric damage when sweetspotted, while being exceedingly weak with no special effects when sourspotted. However, the Lightning Kick hasn't reached the same level of notoriety as the Knee Smash, where the latter was more effective and prolific in competitive play for Melee. The main reason for this was that the knee was notably easier to sweetspot, as sweetspotting it only required landing the initial hitbox as opposed to landing a specifically spaced hitbox in the attack, and combined with Falcon's high mobility and great combo ability, it has seen much more utilization. Zelda's poor tournament viability and general lack of internet notoriety compared to Captain Falcon also hindered the Lightning Kick from receiving as much attention as the Knee Smash.

Gallery