Launch rate: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: Damage Ratio is a feature in Melee and Brawl that allows you to increase or decrease the amount of knockback that is given or recieved. The lowest you can go is .5. The lower the d...)
 
No edit summary
Line 1: Line 1:
Damage Ratio is a feature in [[Melee]] and [[Brawl]] that allows you to increase or decrease the amount of knockback that is given or recieved. The lowest you can go is .5. The lower the damage ratio, the harder it is to [[KO]] somebody. The higher the damage ratio, the easier it is to KO somebody. The minimal damage ratio is ideal for [[combos]] while the maximum damage ratio is ideal for [[OHKO]]s. The Multi Man Melee and Multi Man Brawl usually use the maximum damage ratio except for [[Cruel Melee]] and [[Cruel Brawl]]. In which case, the [[Fighting Wire Frames]] and the [[Fighting Metal Alloys]] have the lowset damage ratio while your damage ratio is the highest, which usually kills you in a Cruel Match.
Damage Ratio is a feature in [[Melee]] and [[Brawl]] that allows you to increase or decrease the amount of knockback that is given or recieved. The lowest you can go is .5. The lower the damage ratio, the harder it is to [[KO]] somebody. The higher the damage ratio, the easier it is to KO somebody. The minimal damage ratio is ideal for [[combos]] while the maximum damage ratio is ideal for [[OHKO]]s. For example, the Multi Man Melee and Multi Man Brawl usually use the maximum damage ratio except for [[Cruel Melee]] and [[Cruel Brawl]]. In which case, the [[Fighting Wire Frames]] and the [[Fighting Alloy Team]] have the lowset damage ratio while your damage ratio is the highest, which usually kills you in a Cruel Match.

Revision as of 23:27, June 7, 2009

Damage Ratio is a feature in Melee and Brawl that allows you to increase or decrease the amount of knockback that is given or recieved. The lowest you can go is .5. The lower the damage ratio, the harder it is to KO somebody. The higher the damage ratio, the easier it is to KO somebody. The minimal damage ratio is ideal for combos while the maximum damage ratio is ideal for OHKOs. For example, the Multi Man Melee and Multi Man Brawl usually use the maximum damage ratio except for Cruel Melee and Cruel Brawl. In which case, the Fighting Wire Frames and the Fighting Alloy Team have the lowset damage ratio while your damage ratio is the highest, which usually kills you in a Cruel Match.