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Overview

 
The hitbox of Kirby's bair.

Kirby sticks out both of its feet behind him, doing 16% damage and high knockback during the first few frames and 12% damage and low knockback if it hits during later frames. One of Kirby's best aerials, being a staple example of an edgeguarding move with a good hitbox. It also has sex kick properties. It has very low start-up lag and with the disjointed hitbox, it has some range as well. It can also perform the Fence of Pain, a variation of Jigglypuff's Wall of Pain; though in this game, Kirby's is better. A useful move for defensive and offensive maneuvers such as spacing, as well as aerial approaching. This move, down aerial, and up tilt allow Kirby to air camp the majority of the cast, especially characters without projectiles like Captain Falcon. The weaker hit can also combo into his up tilt as well.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Clean hit
0 0 16% 0   10 100 0 190 0.0 0.0 150 -240           Kick
1 0 16% 0   10 100 0 180 0.0 0.0 150 -100           Kick
Late hit
0 0 12% 0   0 100 0 190 0.0 0.0 150 -240           Kick
0 0 12% 0   0 100 0 180 0.0 0.0 150 -100           Kick

Timing

Attack

Initial autocancel 1-5
Clean hit 6-9
Late hit 10-25
Ending autocancel 26-
Animation length 39
                                                                             
                                                                             

Landing lag

Animation length 30
L-cancelled animation length 4
Normal                                                             
L-cancelled                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel