King Dedede (SSB4)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Serpent King (talk | contribs) No edit summary |
m (→Update history) |
||
Line 6: | Line 6: | ||
==Update history== | ==Update history== | ||
{{GameIcon|ssb4-3ds}} [[1.0.4]] | |||
*{{Change|Down throw's angle altered: 70° → 80°.}} | *{{Change|Down throw's angle altered: 70° → 80°.}} | ||
*{{Nerf|Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.}} | *{{Nerf|Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.}} |
Revision as of 23:15, September 13, 2018
Overview
King Dedede grabs the foe's head and brings them into the air, then plants them onto the ground. His most reliable way of racking up damage, being able to combo into up tilt and any aerial (except down aerial).
Update history
- Down throw's angle altered: 70° → 80°.
- Down throw's knockback scaling increased: 60 → 82. This hampers its combo ability at higher percents.
Hitboxes
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Throw | 6% | 80° | 70 | 82 | — | No | Normal | Small |
|