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Ken (SSBU)/Down tilt

< Ken (SSBU)
Revision as of 22:11, April 14, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Ken's down tilt when tapped. File:KenDTiltHeld.gif|thumb|450px|Hitbox visualization showin...)
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Hitbox visualization for Ken's light down tilt
Hitbox visualization showing Ken's down tilt when tapped.
Hitbox visualization for Ken's down tilt
Hitbox visualization showing Ken's down tilt when held.
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Overview

Hitboxes

Tapped

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 1.6% 0   Standard 0 100 9   3.5 top 0.0 3.0 9.0 1.9× 1.0× 0%               Ken Kick   All All            
1 0 0 1.6% 0   Standard 0 100 11   2.8 top 0.0 3.3 11.5 1.9× 1.0× 0%               Ken Kick   All All            
2 0 0 1.6% 0   Standard 0 100 5   2.5 top 0.0 1.5 13.2 1.9× 1.0× 0%               Ken Kick   All All            

Held

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 66 16 0   4.0 top 0.0 2.8 to 3.8 12.0 to 7.0 1.5× 1.0× 30%               Ken Kick   All All            
1 0 0 5.5% 0   Standard 66 16 0   3.3 top 0.0 2.2 to 3.8 15.7 to 7.0 1.5× 1.0× 30%               Ken Kick   All All            

Timing

Tapped

Hitboxes 2-3
Interruptible 15
Animation length 14
                           

Held

Hitboxes 6-7
Interruptible 28
Animation length 30
                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible