Judge: Difference between revisions

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(Undid edit by 67.236.250.48: Not like a Waddle Doo, 'cause that shoots beams.)
(Replaced content with "BlindColors is a pooper. {{Special Moves|char=Mr. Game & Watch}} Category:Attacks Category:Special Attacks Category:Game & Watch universe [[Category:Side Special...")
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{{ArticleIcons|melee=yes|brawl=yes}}
BlindColors is a pooper.
{{Infobox Special Move
|name=Judge
|image=[[File:Judge.png]]
|caption=Mr. Game & Watch demonstrates all nine Judge attacks on [[Snake]].
|user=Mr. Game & Watch
|universe=Game & Watch universe
}}
[[File:JudgeMelee.jpg|thumbnail|200px|Judge in ''Melee''.]]
'''Judge''' is [[Mr. Game & Watch]]'s [[side special move]]. Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it.
 
The effects are as follows:
 
*'''1''' - A very weak attack that does 2%; the opponent won't [[flinch]]. In ''[[Brawl]]'', this Judge damages Mr. Game & Watch by 12%, regardless of whether the attack connects with an opponent, and regardless of [[stale-move negation]].
*'''2''' - A weak attack that does 4% with minimal knockback, but has a chance of [[tripping]] the opponent.
*'''3''' - An attack that does 6% with a fan sound upon contact. Similar to a [[Fan]] ftilt, this attack launches the enemy backwards and deals significant [[shield damage]] to opposing shields.
*'''4''' - A slashing attack that does 8% and launches opponents diagonally, similar to the [[Beam Sword]] ftilt.
*'''5''' - An attack that produces four electrical charges that zap the opponent, making them rise slightly. Each hit does 3%, for a total of 12%.
*'''6''' - A flame attack that does 12% with surprisingly strong horizontal knockback. This attack is also a [[semi-spike]], making it deadly to recovering opponents. This Judge is the second strongest Judge in terms of knockback.
*'''7''' - An attack that does 14% with moderate horizontal knockback. A [[Food|food item]] will also appear in honor of the lucky #7. In ''Brawl'', this item is invariably an apple, it only appears if the attack is used on the ground, and if the hammer connects with his opponent.
*'''8''' - An attack that does 9% with weak vertical knockback while freezing the opponent.
*'''9''' - An extremely powerful attack that does 32% with massive horizontal knockback. The attack is powerful enough to KO as low as 5%. It produces the a bell sound upon the move and a "ping" sound upon contact; similar to the [[Home-Run Bat]]'s smash attack.
 
Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move; for example getting a 5 will mean that the next two uses of the move cannot be a 5. In the same way, the first use of Judge in a match cannot be a 2, and the first two uses cannot be a 1. This means that, ignoring the two invalid numbers, each possibility has a 1/7 chance of occuring.
 
==Origins==
''Judge'' was a [[Game and Watch (universe)|''Game & Watch'' game]] that could be played with two players. Two ''Game & Watch'' characters had signboards and hammers. When a round starts, each player's sign would display a random number from 1 to 9. The point of the game was for the player with the higher number to hit his opponent on the head with their hammer, while the player with the lower number tried to dodge said attack. If the numbers were equal, the player can either hit or dodge. This was translated in the Smash world in which the higher the number, the stronger the attack.
 
==Trivia==
*Despite being known as '''Judgement''' in his ''[[Super Smash Bros. Melee]]'' trophy data, it was changed for his update on the ''[[DOJO!!]]'' to match the name of the source game.


{{Special Moves|char=Mr. Game & Watch}}
{{Special Moves|char=Mr. Game & Watch}}

Revision as of 15:05, August 27, 2011