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Ike (SSBU)/Neutral attack/Hit 1

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Hitbox visualization for Ike's jab 1
Hitbox visualization showing Ike's first jab.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.5% 0   Forward 35 15 0   2.0 top 0.0 9.4 6.2 1.6× 1.0× 0%               Punch   All All            
1 0 0 2.5% 0   Forward 35 15 0   2.0 top 0.0 9.4 8.8 1.6× 1.0× 0%               Punch   All All            
2 0 0 2.5% 0   Forward 25 12 0   2.3 top 0.0 9.4 12.0 1.6× 1.0× 0%               Punch   Fighter only All            
3 0 0 2.5% 0   Forward 25 12 0   2.3 top 0.0 9.4 12.0 1.6× 1.0× 0%               Punch   All All            

Timing

Hitboxes 4-5
Continuability window 9-30
Consecutive jab frame 16
Interruptible 24
Animation length 39
                                                                             
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible