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Ike (SSBU)/Floor attack (front)

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Hitbox visualization showing Ike's getup attack when laying on his front.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.5 top 0.0 5.0 -18.5 to -5.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.5 top 0.0 5.0 15.5 to 4.0 1.0× 1.0× 0%               Kick   All All            

Timing

Intangibility 1-22
Hit 1 17-18
Hit 2 21-22
Interruptible 46
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible

Trivia

  • Despite Ike attacking with his sword, the hitboxes use standard kick sound effects instead of Ragnell's characteristic slash sounds. This is not the case for his back floor attack and trip attack.