Hitbox visualization for Ike's dash attack
Hitbox visualization showing Ike's dash attack.
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Overview

Update History

  8.0.0

  •   Dash attack has more knockback scaling (78 → 88 (clean), 100 → 110 (late)).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 14.0% 0   Standard 70 88 0   7.0 top 0.0 10.0 14.0 1.2× 1.0× 0%               Ike Hit   All All             1.2x
1 0 0 14.0% 0   Standard 70 88 0   3.0 top 0.0 15.0 19.0 to 20.0 1.2× 1.0× 0%               Ike Hit   All All             1.2x
2 0 0 11.0% 0   Standard 70 88 0   5.0 top 0.0 8.0 11.5 to 3.5 1.0× 1.0× 0%               Ike Hit   All All            
Late hit
0 0 0 9.0% 0   Standard 60 110 0   2.0 top 0.0 17.0 to 15.0 20.5 to 9.5 1.0× 1.0× 0%               Ike Hit   All All             1.2x

Timing

Clean hit 15-16
Late hit 17-19
Interruptible 48
Animation length 58
                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible