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Ike (SSBU)/Back aerial

< Ike (SSBU)
Revision as of 20:58, February 7, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Ike's back aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableHea...)
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Hitbox visualization for Ike's back aerial
Hitbox visualization showing Ike's back aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 14.0% 0   Standard 30 100 0   5.0 sword 0.0 9.4 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 14.0% 0   Standard 30 100 0   5.0 sword 0.0 6.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 14.0% 0   Standard 30 100 0   5.0 sword 0.0 3.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
3 0 0 14.0% 0   Standard 30 100 0   4.0 sword 0.0 -2.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
Mid hit
0 0 0 14.0% 0   Standard 30 100 0   5.0 sword 0.0 9.4 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 14.0% 0   Standard 30 100 0   5.0 sword 0.0 6.2 0.0 1.0× 1.0× 0%               Ike Hit   All All            
2 0 0 14.0% 0   Standard 30 100 0   5.0 sword 0.0 3.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
3 0 0 14.0% 0   Standard 30 100 0   2.5 sword 0.0 0.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
Late hit
0 0 0 14.0% 0   Standard 30 100 0   3.5 sword 0.0 10.5 0.0 1.0× 1.0× 0%               Ike Hit   All All            
1 0 0 14.0% 0   Standard 30 100 0   3.0 sword 0.0 4.7 0.0 1.0× 1.0× 0%               Ike Hit   All All            
3 0 0 14.0% 0   Standard 30 100 0   2.5 sword 0.0 0.0 0.0 1.0× 1.0× 0%               Ike Hit   All All            
4 0 0 14.0% 0   Standard 30 100 0   5.0 top 0.0 14.8 to 12.0 -11.0 to -17.0 1.0× 1.0× 0%               Ike Hit   All All            

Timing

Attack

Initial autocancel 1-2
Early hit 7
Mid hit 8
Late hit 9
Ending autocancel 35-
Interruptible 55
Animation length 62
                                                                                                                           
                                                                                                                           

Landing lag

Interruptible 12
Animation length 42
                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible