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Greninja (SSBU)/Up aerial: Difference between revisions

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{{cleanup|[[SW:NOT]], [[SW:MoS]], reads like a strategy guide and uses incorrect terminology}}
{{cleanup|[[SW:NOT]], [[SW:MoS]], reads like a strategy guide and uses incorrect terminology}}
[[File:GreninjaUAirSSBU.gif|thumb|270px|Hitbox visualization showing Greninja's up aerial.]]
[[File:GreninjaUAirSSBU.gif|thumb|270px|Hitbox visualization showing Greninja's up aerial.]]
==Tips==
==Overview==


*A [[Short hop]] [[fast fall]] Uair drags the opponent into the ground, allowing multiple followups.  Fast fall Uair just from falling down works too, as some combos include that technique.
*A [[Short hop]] [[fast fall]] Uair drags the opponent into the ground, allowing multiple followups.  Fast fall Uair just from falling down works too, as some combos include that technique.
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**Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down.
**Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down.
*It can be used as a juggling tool because of the speed at which Greninja can get up into the air.
*It can be used as a juggling tool because of the speed at which Greninja can get up into the air.
==Hitboxes==
==Timing==
{{MvSubNavGreninja|g=SSBU}}
{{MvSubNavGreninja|g=SSBU}}


[[Category:Greninja (SSBU)]]
[[Category:Greninja (SSBU)]]
[[Category:Up aerials (SSBU)]]
[[Category:Up aerials (SSBU)]]

Revision as of 19:24, January 18, 2020

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Hitbox visualization showing Greninja's up aerial.

Overview

  • A Short hop fast fall Uair drags the opponent into the ground, allowing multiple followups. Fast fall Uair just from falling down works too, as some combos include that technique.
    • It can be teched at higher percentages, but at lower percentages, the opponent will not be able to tech because they landed normally, thus causing landing lag.
    • Immediately following up with an Utilt will knock them back into the air, allowing you to do it again at low percentages.
    • Jabbing will jab lock the opponent, allowing a few more options.
    • Down smashing is a good finisher right afterwards if the opponent is at high percentages.
    • Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down.
  • It can be used as a juggling tool because of the speed at which Greninja can get up into the air.

Hitboxes

Timing