Greninja (SSBU)/Neutral attack/Infinite
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Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 3-4, 21-22 |
---|---|
Rapid jab | 5, 8, 11, 14, 17, 20 |
Finisher | 4-5 |
Interruptible | 48 |
Animation length | 56 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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