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Grapple canceling: Difference between revisions

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m (It's hard to explain, but Toon Link's grapple seems to be nearly as useful as Samus's.)
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'''Grapple Canceling''' is a technique available to [[Samus]] and several other characters in Super Smash Brothers Brawl. The basis of it is the fact that midair Grapples are immediately canceled with no lag upon landing.
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'''Grapple canceling''' is a technique available to {{SSBB|Samus}}, {{SSBB|Link}}, {{SSBB|Toon Link}}, and {{SSBB|Lucas}} (the characters whose [[grab]]s are grapples) in ''[[Super Smash Bros. Brawl]]''. The technique allows a midair grapple to be canceled, with no [[landing lag]].


==Execution==
==Overview==
The easiest way to use the Grapple Cancel is to short-hop. On the way down from the short-hop, press Z (or the equivalent Grab Button on a non-Gamecube Controller). If the character has a midair grapple move, it will extend quickly. Upon landing, there will be no lag, and any other move can be performed immediately.
The technique can only be performed while airborne. While any method works as a setup, the most practical method is to [[short hop]]. While the character is descending, press [[grab]] button just before touching a floor. A character with a midair grapple move will have said move extend quickly with the chance to damage nearby opponents. If done correctly, the move will be canceled upon landing with no lag, and any other move can be performed immediately.


==Uses==
==Applications==
This is very useful with [[Samus (SSBB)|Samus]], as her midair grapple (also known as a ''Z Aerial'' or ''Zair'') comes out quickly, has a long range, and has decent stun time on it. Samus can even short hop a Homing Missile and start her Zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is great for pressuring, approaching, and stopping approaches.
Grapple canceling is most useful with Samus, as her aerial [[Grapple Beam]] ("[[grab aerial|zair]]") comes out quickly, has a long range, and has decent stun time on it. Samus can also short hop a [[Missile|Homing Missile]] and start her zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is useful for pressuring, approaching, and stopping approaches.


Toon Link's mid-air grapple is also very useful.
While other characters with a zair do not have the potency as Samus, they can still use the technique as a spacing and poking tool, keeping opponents at a certain distance as a setup for other techniques and combos.


==Characters Capable of Performing==
==External links==
The Grapple Cancel can be performed by any character with a Midair Grapple.
*[[Samus (SSBB)|Samus]]
*[[Link (SSBB)|Link]]
*[[Toon Link (SSBB)|Toon Link]]
*[[Lucas (SSBB)|Lucas]]*
<nowiki>*</nowiki>Lucas's Midair Grapple cannot deal damage and only serves to grab the edge, making his Grapple Cancel ineffective.
 
==External Links==
[http://www.youtube.com/watch?v=7EnqhP6JeIo Grapple Canceling in action]
[http://www.youtube.com/watch?v=7EnqhP6JeIo Grapple Canceling in action]
[[Category:Techniques]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Latest revision as of 00:13, May 26, 2022

Grapple canceling is a technique available to Samus, Link, Toon Link, and Lucas (the characters whose grabs are grapples) in Super Smash Bros. Brawl. The technique allows a midair grapple to be canceled, with no landing lag.

Overview[edit]

The technique can only be performed while airborne. While any method works as a setup, the most practical method is to short hop. While the character is descending, press grab button just before touching a floor. A character with a midair grapple move will have said move extend quickly with the chance to damage nearby opponents. If done correctly, the move will be canceled upon landing with no lag, and any other move can be performed immediately.

Applications[edit]

Grapple canceling is most useful with Samus, as her aerial Grapple Beam ("zair") comes out quickly, has a long range, and has decent stun time on it. Samus can also short hop a Homing Missile and start her zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is useful for pressuring, approaching, and stopping approaches.

While other characters with a zair do not have the potency as Samus, they can still use the technique as a spacing and poking tool, keeping opponents at a certain distance as a setup for other techniques and combos.

External links[edit]

Grapple Canceling in action