Forum:Charizard's speed actually faster.: Difference between revisions

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:Dashing speed wise, Charizard is indeed as fast as or slightly faster than Pikachu, and faster than most characters in Brawl. But for how "fast" a character is, there is much more that goes into it than dashing speed. Charizard's dashing speed blows away Squirtle's dashing speed, but once you factor in walking speed, air speed, the start-up lag of their attacks, the ending lag of their attacks...Squirtle is a character that clearly fights at a much faster speed. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:36, 27 November 2011 (EST)
:Dashing speed wise, Charizard is indeed as fast as or slightly faster than Pikachu, and faster than most characters in Brawl. But for how "fast" a character is, there is much more that goes into it than dashing speed. Charizard's dashing speed blows away Squirtle's dashing speed, but once you factor in walking speed, air speed, the start-up lag of their attacks, the ending lag of their attacks...Squirtle is a character that clearly fights at a much faster speed. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:36, 27 November 2011 (EST)
True.....but if we are going to compare Charizard to Squirtle, I can put up a much better fight then my resorting in [[Mewtwo(SSBB)]]. Charizard combines his dashing speed with his power when I play as him. The kick breaks any frontal attempt to fight and leaves enemy at the mercy of Charizard's attack combo. Even a skilled Meta-Knight player will have small difficulty with this. As for aerials, Charizard's up smash can thwart any overhead attack with great unpredictable speed. Flamethrower blocks and cancels projectile attacks. It also stops enemies in their tracks, and especially dangerous if used airborne. It also stalls so user can plan next move while foe tries to escape. As for aerial ATTACKS , Charizard best uses his aerials on grounded, off stage and overhead foes. Most of Charizard's attacks while grounded give awesome knockback and damage. For recovery, Fly is only a little boost upward. It does however, knock off characters edge hogging and blocking if they come in contact, thanks to it's high knockback. Gliding also helps Charizard safely get back on stage if knocked far where most other characters fall and get KOed. Rock Smash works like Flamethrower only more damaging. Works best on larger or taller characters. Grabing is where Charizard shows real ferocity. None to damaging but will send opponents flying with ease. Charizard isn't too much of a dodger, but slower dodging equals longer invincibility time. Charizard's neutral aerial is a great way to react against being attacked and sent slightly in air. All this plus his heavy weight really makes a force to be reckoned with.[[User:Drakon64|Drakon64]] ([[User talk:Drakon64|talk]]) 00:22, 28 November 2011 (EST)
True.....but if we are going to compare Charizard to Squirtle, I can put up a much better fight then my resorting in [[Mewtwo(SSBB)]]. Charizard combines his dashing speed with his power when I play as him. The kick breaks any frontal attempt to fight and leaves enemy at the mercy of Charizard's attack combo. Even a skilled Meta-Knight player will have small difficulty with this. As for aerials, Charizard's up smash can thwart any overhead attack with great unpredictable speed. Flamethrower blocks and cancels projectile attacks. It also stops enemies in their tracks, and especially dangerous if used airborne. It also stalls so user can plan next move while foe tries to escape. As for aerial ATTACKS , Charizard best uses his aerials on grounded, off stage and overhead foes. Most of Charizard's attacks while grounded give awesome knockback and damage. For recovery, Fly is only a little boost upward. It does however, knock off characters edge hogging and blocking if they come in contact, thanks to it's high knockback. Gliding also helps Charizard safely get back on stage if knocked far where most other characters fall and get KOed. Rock Smash works like Flamethrower only more damaging. Works best on larger or taller characters. Grabing is where Charizard shows real ferocity. None to damaging but will send opponents flying with ease. Charizard isn't too much of a dodger, but slower dodging equals longer invincibility time. Charizard's neutral aerial is a great way to react against being attacked and sent slightly in air. All this plus his heavy weight really makes a force to be reckoned with.[[User:Drakon64|Drakon64]] ([[User talk:Drakon64|talk]]) 00:22, 28 November 2011 (EST)
:{{cquote|...when I play as him.}}
:Stopped reading right there. --- <font face="American Typewriter">''[[User:ReiDemon|Rei]][[User_talk:ReiDemon|Demon]], Author Extraordinaire''</font>, 00:48, 28 November 2011 (EST)

Revision as of 01:48, November 28, 2011

Forums: Index Brawl Talk Charizard's speed actually faster.

Faster then Pikachu?

I took a test of Charizard ( my favorite and best character) and Pikachu because I didn't really believe that a heavywieght like Charizard could match Pikachu. Using stage builder, I made 2 long different platforms and put the characters on the end of both. Then I made them run at the same time. To my surprise Charizard made it a few milliseconds before Pikachu. This ment Charizard is actually FASTER then Pikachu. The difference is really REALLY small however but the Orange Dragon is faster then the Yellow Mouse.Drakon64 (talk) 22:59, 27 November 2011 (EST)

Dashing speed wise, Charizard is indeed as fast as or slightly faster than Pikachu, and faster than most characters in Brawl. But for how "fast" a character is, there is much more that goes into it than dashing speed. Charizard's dashing speed blows away Squirtle's dashing speed, but once you factor in walking speed, air speed, the start-up lag of their attacks, the ending lag of their attacks...Squirtle is a character that clearly fights at a much faster speed. Omega Tyrant TyranitarMS.png 23:36, 27 November 2011 (EST)

True.....but if we are going to compare Charizard to Squirtle, I can put up a much better fight then my resorting in Mewtwo(SSBB). Charizard combines his dashing speed with his power when I play as him. The kick breaks any frontal attempt to fight and leaves enemy at the mercy of Charizard's attack combo. Even a skilled Meta-Knight player will have small difficulty with this. As for aerials, Charizard's up smash can thwart any overhead attack with great unpredictable speed. Flamethrower blocks and cancels projectile attacks. It also stops enemies in their tracks, and especially dangerous if used airborne. It also stalls so user can plan next move while foe tries to escape. As for aerial ATTACKS , Charizard best uses his aerials on grounded, off stage and overhead foes. Most of Charizard's attacks while grounded give awesome knockback and damage. For recovery, Fly is only a little boost upward. It does however, knock off characters edge hogging and blocking if they come in contact, thanks to it's high knockback. Gliding also helps Charizard safely get back on stage if knocked far where most other characters fall and get KOed. Rock Smash works like Flamethrower only more damaging. Works best on larger or taller characters. Grabing is where Charizard shows real ferocity. None to damaging but will send opponents flying with ease. Charizard isn't too much of a dodger, but slower dodging equals longer invincibility time. Charizard's neutral aerial is a great way to react against being attacked and sent slightly in air. All this plus his heavy weight really makes a force to be reckoned with.Drakon64 (talk) 00:22, 28 November 2011 (EST)

...when I play as him.
Stopped reading right there. --- ReiDemon, Author Extraordinaire, 00:48, 28 November 2011 (EST)