File talk:Subspace Emissary Plotmap.svg: Difference between revisions

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'''Strong Oppose''' The other image is actually ''much'' more confusing and sloppy in my personal opinion than this one is.  [[User:MarioIsTheBest|MarioIsTheBest]] ([[User talk:MarioIsTheBest|talk]]) 14:54, 28 December 2014 (EST)
'''Strong Oppose''' The other image is actually ''much'' more confusing and sloppy in my personal opinion than this one is.  [[User:MarioIsTheBest|MarioIsTheBest]] ([[User talk:MarioIsTheBest|talk]]) 14:54, 28 December 2014 (EST)
*'''Oppose''' as a harmless image. Which map is easier will be a matter of opinion and both together can aid the comprehension of the entire plot. --[[User:Mr. Guye|Mr. Guye]] ([[User talk:Mr. Guye|talk]]) 14:03, 2 January 2015 (EST)

Revision as of 15:03, January 2, 2015

This is very confusing. Zixor (talk) 23:24, January 13, 2010 (UTC)

I don't blame you for being confused (the thing is a bit of a mess, to be honest), but is there anything in particular that you don't get? Toomai Glittershine Toomai.png The Stats Guy 03:55, January 14, 2010 (UTC)

No, it's just extremely visually confusing. -Zixor (talk) 15:43, January 14, 2010 (UTC).

Well then...how about a list of things you think would help? Such as:
  • Character faces instead of symbols? (Could be clearer but less "clean"/more cluttered)
  • Arrows on the strings showing which direction they're going?
  • Less background colour? (It kind of shows at a glance which segments happen earlier, but it could be distracting)
  • Colourless strings? (Kind of defeats the point of having strings, but could be cleaner)
  • Something different entirely?
Toomai Glittershine Toomai.png The Table Designer 01:09, January 15, 2010 (UTC)

Those are all excellent avenues of modification to explore. Thanks. -Zixor (talk) 14:47, January 15, 2010 (UTC)

Well, The plotline of the SSE is inherently confusing-that may be why you're confused, and I think this one does a good job mapping it out for the complexity of the whole thing...T.c.w7468 (talk) 22:35, 7 February 2011 (EST)

I'd suggest explaining more of the key, such as the strings, in the description. Dr. 8-Bit (talk) 16:10, 16 April 2011 (EDT)

THE SUBSPACE EMMISARY

I think it is quite interesting! I even used Legos to demonstrate! But I don't think you should've moved the trophies Subspace characters past Entrance to Subspace because untrophying the characters are just optional.

Zelda

Please update this because when the Halberd was retaken. but before Samus & DK met, Sheik already turned back to Zelda. Next is, For those which have princess rescue differences, change it to either Peach or Zelda for Sea of Clouds, then Lake Shore is either False Peach vs Link & Yoshi or False Zelda vs Pit and Mario. Then Halberd Exterior and Bridge should be Sheik/Zelda, not Sheik.

Page

This page should show that we need to know the movements and playable levels of characters, but change something, Zelda only turned into Sheik for 2 Levels, but immediately when the Subspace Army lost its ship, but before the events of Subspace Bomb Factory I, Sheik transformed back to Zelda. Then the Sea of Clouds and Lake Shore should show, both, not only the path if Peach is rescued, The Plot map, now changes so that, it can show Peach or Zelda, for princess related movements until Bowser already takes the princess from King Dedede.

deletion

Strong Oppose It actually shows a path for each character. ZeldaStarfoxfan2164 (talk) is made in America 12:28, 14 December 2014 (EST)

Well, but i want to change it, Sheik turned back to Zelda after Duon died, but before DK and Samus merged teams. —Preceding unsigned comment added by Jskylinegtr (talkcontribs) 21:21, 14 December 2014 (EST)

If you want a "path for each character", we have Image:Modified SSE plotmap.png, which is better in almost every possible way. Toomai Glittershine ??? The Dispenser 00:33, 15 December 2014 (EST)

The only problem with the new map is that it doesn't show the level names and the current map shows which levels are side scrolling, multi-man battles, and character and boss fights. ZeldaStarfoxfan2164 (talk) is a never lover boy 01:01, 15 December 2014 (EST)
I think that while the newer one could maybe use a number for each stage for easier ordering visibility, its comparative lack of extraneous information is in fact its advantage, allowing it to be smaller and more easily-understood. Toomai Glittershine ??? The Aurum 10:32, 15 December 2014 (EST)

Well, lets make a better map. But Sheik already turned back to Zelda before the second part of the Bomb Factory. Then, we will use series symbols, For Sea of Clouds, it will show Kirby & Peach/Zelda. —Preceding unsigned comment added by Jskylinegtr (talkcontribs) 08:05, December 15, 2014‎ (CST)

Strong support This version looks confusing and sloppy. The other one seems more comprehensive. Berrenta (talk) 09:47, 15 December 2014 (EST)

Well, make a better one, for the saved princess, display that if Zelda is saved. Jskylinegtr (talk) 20:29, 15 December 2014 (EST)

Why on Zelda's emblem on the majority of playable times if Peach is rescued, the pink insert became blue?Jskylinegtr (talk) 20:35, 15 December 2014 (EST)

Strong Oppose The other image is actually much more confusing and sloppy in my personal opinion than this one is. MarioIsTheBest (talk) 14:54, 28 December 2014 (EST)

  • Oppose as a harmless image. Which map is easier will be a matter of opinion and both together can aid the comprehension of the entire plot. --Mr. Guye (talk) 14:03, 2 January 2015 (EST)