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Falco (SSBU)/Up smash

Hitbox visualization showing Falco's up smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit 1
0 0 0 4.0% 0   Standard 70 15 0   4.0 kneer 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 70 15 0   3.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 4.0% 0   Standard 70 15 0   4.0 kneer 7.7 -1.3 -1.3 1.0× 1.0× 0%               Kick   All All            
3 0 0 4.0% 0   Standard 0 100 100   4.0 kneer 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
4 0 0 4.0% 0   Standard 0 100 100   3.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
5 0 0 4.0% 0   Standard 0 100 100   4.0 kneer 7.7 -1.3 -1.3 1.0× 1.0× 0%               Kick   All All            
Late hit 1
0 0 0 4.0% 0   Standard 45 15 0   4.0 kneer 2.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 45 15 0   3.5 legr 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 4.0% 0   Standard 0 100 20   3.5 kneer 7.7 -1.3 -1.3 1.0× 1.0× 0%               Kick   All All            
Early hit 2
0 1 0 13.0% 0   Standard 28 102 0   5.7 kneel 7.0 0.0 to 5.0 0.0 to -3.0 1.3× 1.0× 0%               Kick   All All            
1 1 0 13.0% 0   Standard 28 102 0   3.5 kneel 2.0 0.0 0.0 1.3× 1.0× 0%               Kick   All All            
2 1 0 13.0% 0   Standard 28 102 0   3.0 legl 0.0 0.0 0.0 1.3× 1.0× 0%               Kick   All All            
Late hit 2
0 1 0 13.0% 0   Standard 28 102 0   5.7 kneel 7.0 0.0 0.0 1.3× 1.0× 0%               Kick   All All            
1 1 0 13.0% 0   Standard 28 102 0   3.5 kneel 2.0 0.0 0.0 1.3× 1.0× 0%               Kick   All All            
2 1 0 13.0% 0   Standard 28 102 0   3.0 legl 0.0 0.0 0.0 1.3× 1.0× 0%               Kick   All All            

Timing

Charges between 3-4
Hit 1 (early, late) 7, 8-12
Right leg intangible 7-12
Hit 2 (early, late) 13-14, 15-20
Left leg intangible 13-20
Interruptible 50
Animation length 63
Hitboxes                                                                                                                               
Right leg                                                                                                                               
Left leg                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible