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Falco (SSBM)/Neutral aerial: Difference between revisions

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==Overview==
==Overview==
[[File:Falco Neutral Aerial Hitbox Melee.gif|thumb|Hitboxes of Falco's neutral aerial.]]
[[File:Falco Neutral Aerial Hitbox Melee.gif|thumb|Hitboxes of Falco's neutral aerial.]]
Falco does a simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. It can hit opponents out of [[dash-dancing]] and the duration of the move makes it great for [[edgeguarding]] (hitting both instant and delayed recovery options). The move also has good knockback during the first few frames to compliment this, though a {{mvsub|Falco|SSBM|back aerial}} is usually the preferred option for horizontal edgeguarding. If it hits during the later frames, it has great [[combo]] ability, being able to follow up with a {{mvsub|Falco|SSBM|down special|alt=shine}}, grab, another neutral aerial, or even a {{mvsub|Falco|SSBM|down aerial}}.  
Falco does a simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. It can hit opponents out of [[dash-dancing]] and the duration of the move makes it great for [[edgeguarding]] (hitting both instant and delayed [[recovery]] options). The move also has good knockback during the first few frames to compliment this, though a {{mvsub|Falco|SSBM|back aerial}} is usually the preferred option for horizontal edgeguarding. If it hits during the later frames, it has great [[combo]] ability, being able to followup with a {{mvsub|Falco|SSBM|down special|alt=shine}}, grab, another neutral aerial, or even a {{mvsub|Falco|SSBM|down aerial}}, with the former two being able to continue combos, and the latter being usable as a finisher near the [[edge]].


{{technical data}}
{{technical data}}

Revision as of 17:41, October 13, 2013

Overview

Hitboxes of Falco's Nair in Melee.
Hitboxes of Falco's neutral aerial.

Falco does a simple sex kick. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. It can hit opponents out of dash-dancing and the duration of the move makes it great for edgeguarding (hitting both instant and delayed recovery options). The move also has good knockback during the first few frames to compliment this, though a back aerial is usually the preferred option for horizontal edgeguarding. If it hits during the later frames, it has great combo ability, being able to followup with a shine, grab, another neutral aerial, or even a down aerial, with the former two being able to continue combos, and the latter being usable as a finisher near the edge.


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Attack data

Total number of frames 39
Hits on frames 4-31
IASA frames 42
Autocancel Before 3, after 37
Landing lag 15
Landing lag when L-canceled 7

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