Edge sweet spot: Difference between revisions

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The '''sweet spot''' of a ledge is the furthest point from the edge at which a character can still grab the edge. This is normally in reference to a [[recovery]] move such as [[up B]]. This distance varies for different characters, with some characters, such as [[Captain Falcon (SSBM)| Captain Falcon]] and [[Ganondorf (SSBM)| Ganondorf]] in Melee, being unable to sweetspot. Other characters, such as [[Dr. Mario (SSBM)| Dr. Mario]], can sweetspot from far away.  
The '''sweet spot''' of a ledge is the furthest point from the edge at which a character can still grab the edge. This is normally in reference to a [[recovery]] move such as [[up B]]. This distance varies for different characters, with some characters, such as [[Captain Falcon (SSBM)|Captain Falcon]] and [[Ganondorf (SSBM)|Ganondorf]] in ''[[Melee]]'', being unable to sweetspot. Other characters, such as [[Dr. Mario (SSBM)|Dr. Mario]], can sweetspot from far away.  


In Brawl, there are auto-sweetspot specials that allow certain characters to cancel the animation for grabbing the ledge and then can sweetspot the ledge at any direction the character looks. However, not all specials, like [[Corkscrew]], can auto-sweetspot the ledge.  
In ''[[Brawl]]'', there are auto-sweetspot specials that allow certain characters to cancel the animation for grabbing the ledge and then can sweetspot the ledge at any direction the character looks. However, not all specials, like [[Corkscrew]], can auto-sweetspot the ledge.  


Players try to sweet spot the edge when recovering to make [[edge-guarding]] more difficult, and therefore [[Guard Breaking]] easier. Sweet spotting avoids most ground attacks by recovering too low to be hit, and if they are hit it makes [[Wall tech|ledge-teching]] much easier. It also offers the standard advantages of grabbing a [[ledge]] such as invincibility frames. However, sweet-spotters are vulnerable to [[Edge-hogging]].
Players try to sweet spot the edge when recovering to make [[edge-guarding]] more difficult, and therefore [[Guard Breaking]] easier. Sweet spotting avoids most ground attacks by recovering too low to be hit, and if they are hit it makes [[Wall tech|ledge-teching]] much easier. It also offers the standard advantages of grabbing a [[ledge]] such as invincibility frames. However, sweet-spotters are vulnerable to [[Edge-hogging]].

Revision as of 01:57, August 22, 2010

The sweet spot of a ledge is the furthest point from the edge at which a character can still grab the edge. This is normally in reference to a recovery move such as up B. This distance varies for different characters, with some characters, such as Captain Falcon and Ganondorf in Melee, being unable to sweetspot. Other characters, such as Dr. Mario, can sweetspot from far away.

In Brawl, there are auto-sweetspot specials that allow certain characters to cancel the animation for grabbing the ledge and then can sweetspot the ledge at any direction the character looks. However, not all specials, like Corkscrew, can auto-sweetspot the ledge.

Players try to sweet spot the edge when recovering to make edge-guarding more difficult, and therefore Guard Breaking easier. Sweet spotting avoids most ground attacks by recovering too low to be hit, and if they are hit it makes ledge-teching much easier. It also offers the standard advantages of grabbing a ledge such as invincibility frames. However, sweet-spotters are vulnerable to Edge-hogging.

Video

<youtube>http://www.youtube.com/watch?v=UEz1Q7DpOU0</youtube>

See Also