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Edge running glitch: Difference between revisions

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The '''edge running glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' which allows a character to run against the [[edge]] of a [[stage]] without falling off. It involves running towards an edge and holding the [[control stick]] in a particular fashion before arriving. While it can be done simply by relaxing the stick towards the neutral position, it is slightly easier to accomplish by rotating the stick into a diagonal position (without going far enough to input a jump or crouch), allowing a reduced sideways input while still holding the stick against the edge of its well. The glitch works because the "amount of tilt" required to move off an edge is higher than the "amount of tilt" necessary to maintain a run once it has begun.
The '''edge running glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'' which allows a character to run against the [[edge]] of a [[stage]] without falling off. It involves running towards an edge and holding the [[control stick]] in a particular fashion before arriving. While it can be done simply by relaxing the stick towards the neutral position, it is slightly easier to accomplish by rotating the stick into a diagonal position (without going far enough to input a jump or crouch), allowing a reduced sideways input while still holding the stick against the edge of its well. The glitch works because the "amount of tilt" required to move off an edge is higher than the "amount of tilt" necessary to maintain a run once it has begun.


The glitch has very few uses, as maintaining a running state means that the player cannot use the majority of their attacks, and it can be tricky to maintain for a period of time. Its only potential usage (aside from simple [[mindgame]]s against opponents unaware of its existence) is in surprise usages of powerful dash attacks (such as King Dedede's) on opponents that are recovering overhead.
The glitch has very few uses, as maintaining a running state means that the player cannot use the majority of their attacks, and it can be tricky to maintain for a period of time. Its only potential usage (aside from simple [[mindgame]]s against opponents unaware of its existence) is in surprise usages of powerful [[dash attack]]s (such as [[King Dedede]]'s) on opponents that are recovering overhead.


==Video==
==Video==

Revision as of 14:50, October 3, 2016

The edge running glitch is a glitch in Super Smash Bros. Brawl and Super Smash Bros. 4 which allows a character to run against the edge of a stage without falling off. It involves running towards an edge and holding the control stick in a particular fashion before arriving. While it can be done simply by relaxing the stick towards the neutral position, it is slightly easier to accomplish by rotating the stick into a diagonal position (without going far enough to input a jump or crouch), allowing a reduced sideways input while still holding the stick against the edge of its well. The glitch works because the "amount of tilt" required to move off an edge is higher than the "amount of tilt" necessary to maintain a run once it has begun.

The glitch has very few uses, as maintaining a running state means that the player cannot use the majority of their attacks, and it can be tricky to maintain for a period of time. Its only potential usage (aside from simple mindgames against opponents unaware of its existence) is in surprise usages of powerful dash attacks (such as King Dedede's) on opponents that are recovering overhead.

Video

<youtube>jGYL2ueqFrk</youtube> <youtube>V1s9jNoQ4KI</youtube>