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Dragon King: The Fighting Game: Difference between revisions

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{{DISPLAYTITLE:''Dragon King 2: The Fighter Game System Arcade''}}
{{DISPLAYTITLE:''Dragon King: The Fighting Game''}}
{{ArticleIcons|ssb=yes-no}}
{{ArticleIcons|ssb=yes}}
{{Infobox Game System Arcade
{{Infobox Game
|title    = Dragon King 2: The Figher Game System Arcade
|title    = Dragon King: The Fighting Game
|image    = [[File:Dragon-King-2-The-Fighter-GameSystemArcadeBJ.jpg|250px]]
|image    = [[File:Dragon-King--The-Fighting-GameJP.jpg|250px]]
|caption = A screenshot of the game video arcade.
|caption = A screenshot of the game.
|developer = [[HAL NTC Laboratory, Inc., Co.]]
|developer = [[HAL Laboratory, Inc.]]
|publisher = [[Super Nintendo]]
|publisher = [[Nintendo]]
|designer  = [[Masahiro Sakurai]]
|designer  = [[Masahiro Sakurai]]
|released  = Released as List Game Video Arcade To ''[[Hearth Evil Wanted Fighter]]''
|released  = Released as ''[[Super Smash Bros.]]''
|modes    = [[wikipedia:Multiplayer video game arcade|Multiplayer]] (1-2)
|modes    = [[wikipedia:Multiplayer video game|Multiplayer]] (2-4)
|society   = Neo Arcadia
|ratings   =  
|platform  = [[SNES]]
|platform  = [[Nintendo 64]]
|media    = 128 megabit [[wikipedia:Cartridge_(electronics)|cartridge]]
|media    = 128 megabit [[wikipedia:Cartridge_(electronics)|cartridge]]
}}
}}
'''''Dragon King 2: The Fighter Game System Arcade''''' ({{ja|格闘2ゲ2ーム竜王|Kakutō Gēmu Ryūō}}, ''Fighter Game System Arcade Dragon King 2'') was an unfinished, low-budget fighter game video arcade primarily developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] that was intended for release on the [[Super Nintendo]].
'''''Dragon King: The Fighting Game''''' ({{ja|格闘ゲーム竜王|Kakutō Gēmu Ryūō}}, ''Fighting Game Dragon King'') was an unfinished, low-budget fighting game primarily developed by [[Masahiro Sakurai]] and [[Satoru Iwata]] that was intended for release on the [[Nintendo 64]].


''Dragon King 2: The Fighter Game System Arcade'' was supposed be the first installment in a planned series of fighting video games for the [[Nintendo 64]], with the game also being designed to make unique use of the [[Control stick|joystick]] on the [[Nintendo 64 controller|controller]]; unlike other games which took advantage of the analogue stick, like ''[[Super Mario 64]]'' or ''[[The Legend of Zelda: Ocarina of Time]]'', Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. As a result, Sakurai scrapped most of the original concepts for the game and instead added elements from multiple existing Nintendo franchises. The game was ultimately retooled into ''[[Super Smash Bros.]]'', which became an unexpected success; the game later spawned [[Super Smash Bros. (series)|a successful series of games]], with multiple new installments having since been released.
''Dragon King: The Fighting Game'' was supposed be the first installment in a planned series of fighting video games for the [[Nintendo 64]], with the game also being designed to make unique use of the [[Control stick|joystick]] on the [[Nintendo 64 controller|controller]]; unlike other games which took advantage of the analogue stick, like ''[[Super Mario 64]]'' or ''[[The Legend of Zelda: Ocarina of Time]]'', Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. As a result, Sakurai scrapped most of the original concepts for the game and instead added elements from multiple existing Nintendo franchises. The game was ultimately retooled into ''[[Super Smash Bros.]]'', which became an unexpected success; the game later spawned [[Super Smash Bros. (series)|a successful series of games]], with multiple new installments having since been released.


Little is known about ''Dragon King's'' gameplay or design, and all information known about the game comes from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage has been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to ''Super Smash Bros.'', with these images featuring [[damage|damage percents]], arenas with [[platform]]s, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques are also relatively similar to that of [[Captain Falcon]]<ref>https://www.deviantart.com/tomgyroid/art/SC-17-Know-Me-Your-Moves-Captain-Falcon-DK-888635373</ref>. The background of the stage featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in [[wikipedia:Yamanashi|Yamanashi, Japan]], which is where HAL Laboratory's headquarters are based. Before the game was given a title, it was codenamed "Ryūō" after Ryūō-chō, which itself means "Dragon King."
Little is known about ''Dragon King's'' gameplay or design, and all information known about the game comes from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage has been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to ''Super Smash Bros.'', with these images featuring [[damage|damage percents]], arenas with [[platform]]s, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques are also relatively similar to that of [[Captain Falcon]]<ref>https://www.deviantart.com/tomgyroid/art/SC-17-Know-Me-Your-Moves-Captain-Falcon-DK-888635373</ref>. The background of the stage featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in [[wikipedia:Yamanashi|Yamanashi, Japan]], which is where HAL Laboratory's headquarters are based. Before the game was given a title, it was codenamed "Ryūō" after Ryūō-chō, which itself means "Dragon King."

Revision as of 10:21, January 28, 2022

Dragon King: The Fighting Game
Dragon-King--The-Fighting-GameJP.jpg
A screenshot of the game.
Developer(s) HAL Laboratory, Inc.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released Released as Super Smash Bros.
Mode(s) Multiplayer (2-4)
Platform(s) Nintendo 64
Media 128 megabit cartridge

Dragon King: The Fighting Game (格闘ゲーム竜王, Fighting Game Dragon King) was an unfinished, low-budget fighting game primarily developed by Masahiro Sakurai and Satoru Iwata that was intended for release on the Nintendo 64.

Dragon King: The Fighting Game was supposed be the first installment in a planned series of fighting video games for the Nintendo 64, with the game also being designed to make unique use of the joystick on the controller; unlike other games which took advantage of the analogue stick, like Super Mario 64 or The Legend of Zelda: Ocarina of Time, Sakurai wanted to see how he could use it in a multiplayer environment. Sakurai was also interested in creating a fighting game experience that involved four players fighting at once, instead of the standard one-on-one format seen in most of the era's fighting games. During preliminary development for the game, however, Sakurai felt that the game lacked the appropriate atmosphere for a fighting game on a home console, stating that the characters he had planned for inclusion in the game seemed too similar to one another; while he thought this would be acceptable in an arcade setting, he felt that games for home consoles would need better depth in order to captivate its audience. As a result, Sakurai scrapped most of the original concepts for the game and instead added elements from multiple existing Nintendo franchises. The game was ultimately retooled into Super Smash Bros., which became an unexpected success; the game later spawned a successful series of games, with multiple new installments having since been released.

Little is known about Dragon King's gameplay or design, and all information known about the game comes from interviews and a handful of images shown when the game was in an alpha stage. No gameplay footage has been demonstrated, and a working prototype has not been made publicly available. Images of the game, however, show that much of the core gameplay was similar to Super Smash Bros., with these images featuring damage percents, arenas with platforms, and combatants that do not strictly have to face one another. The tall, thin build of the unnamed fighters and their kicking and punching techniques are also relatively similar to that of Captain Falcon[1]. The background of the stage featured in the screenshots is a photo taken by Sakurai of a Ryūō-chō neighborhood in Yamanashi, Japan, which is where HAL Laboratory's headquarters are based. Before the game was given a title, it was codenamed "Ryūō" after Ryūō-chō, which itself means "Dragon King."

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