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Dr. Mario (SSBM)/Up smash: Difference between revisions

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==Overview==
==Overview==
[[File:Dr Mario Up Smash Hitbox Melee.gif|thumb|Hitbox duration of Dr. Mario's up smash]]
[[File:Dr Mario Up Smash Hitbox Melee.gif|thumb|Hitbox duration of Dr. Mario's up smash]]
Dr. Mario bashes his head forward, producing below average knockback. His up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. Interestingly enough, instead of bouncing players straight off the ground, it launches them at a considerable angle of 259, one degree outside of the meteor angle window. This makes it the only unconvential character [[spike]] in the entire game. It is  is similar to an [[unconventional meteor smash]] in the respect that it is recognized by the game as a spike, but not used for the same purpose. It does not spike aerial opponents, who are instead hit with a different, vertically launching hitbox. However, it has a very short hitbox duration and a sizable period of ending lag; the range of the attack is also rather short, though it can benefit from Dr. Mario's long [[wavedash]].
Dr. Mario bashes his head forward, producing below average knockback. His up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. Interestingly enough, instead of bouncing players straight off the ground, it launches them at a considerable angle of 259, one degree outside of the meteor angle window. This makes it the only unconvential character [[spike]] in the entire game. It is  is similar to an [[unconventional meteor smash]] in the respect that it is recognized by the game as a spike, but not used for the same purpose. It does not spike aerial opponents, who are instead hit with a different, vertically launching hitbox. Both hitboxes have short duration and even shorter range, thanks to Dr. Mario's small size, but it can be used effectively thanks to his long [[wavedash]] that can be used to perform a somewhat effective [[wavesmash]].
{{competitive expertise}}


==Hitboxes==
==Hitboxes==

Revision as of 14:05, November 20, 2014

Overview

Hitbox of Dr. Mario's up smash in Melee.
Hitbox duration of Dr. Mario's up smash

Dr. Mario bashes his head forward, producing below average knockback. His up smash is a good combo starter on grounded opponents, due to how it bounces opponents off the ground and so gets more hitstun for the knockback it delivers than other moves of equivalent resulting knockback. Interestingly enough, instead of bouncing players straight off the ground, it launches them at a considerable angle of 259, one degree outside of the meteor angle window. This makes it the only unconvential character spike in the entire game. It is is similar to an unconventional meteor smash in the respect that it is recognized by the game as a spike, but not used for the same purpose. It does not spike aerial opponents, who are instead hit with a different, vertically launching hitbox. Both hitboxes have short duration and even shorter range, thanks to Dr. Mario's small size, but it can be used effectively thanks to his long wavedash that can be used to perform a somewhat effective wavesmash.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean
0 0 16% 0 AngleIcon83.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick
1 0 16% 0 AngleIcon259spk.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick
Late
0 0 13% 0 AngleIcon76.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick
1 0 13% 0 AngleIcon259spk.png 35 95 0 3.5154 23 0.0 2.7342 1.1718 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Kick

Timing

Charge interval 7-8
Head intangible 9-11
Clean hit 9-10
Late hit 11
Animation length 39
Interruptible 40
Hitboxes  FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Head  FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible