Hitbox visualization showing Donkey Kong's dash attack.
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Overview

Donkey Kong rushes forward before skidding to a halt, hands astray and foot afloat in midair. The move’s middling frame data, horrendous hitbox properties, and lack of comboing potential make dash attack barren in usage. While the move is disjointed and can catch an opposing character off guard, other options such as his up throw and his down tilt are far more consistent in providing genuinely useful qualities throughout a game-to-game basis. This extends to being considered as his worst move overall, and by extension, one of Melee’s worst moves in the entire game.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 11% 1   115 15 0 5.987898 7 3.906 0.0 0.0             Kick
1 0 11% 1   115 15 0 4.6872 7 0.0 0.0 0.0             Kick
Late hit
0 0 9% 1   0 100 120 4.6872 7 3.906 0.0 0.0             Kick
1 0 9% 1   0 100 120 3.1248 7 0.0 0.0 0.0             Kick

Timing

Clean hit 9-12
Late hit 13-20
Animation length 54
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change