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Diddy Kong (SSBU)/Neutral aerial

< Diddy Kong (SSBU)
Revision as of 17:53, July 10, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Diddy Kong's neutral aerial.
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Overview

Update History

  3.0.0

  •   Neutral aerial has more range.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0   Standard 60 75 0   3.5 armr 2.0 0.0 1.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 6.0% 0   Standard 60 75 0   3.5 arml 2.0 0.0 -1.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 6.0% 0   Standard 60 75 0   3.5 kneer 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 6.0% 0   Standard 60 75 0   3.5 kneel 1.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-3
Hitboxes 8-20
Ending autocancel 27-
Interruptible 49
Animation length 49
                                                                                                 
                                                                                                 

Landing lag

Interruptible 9
Animation length 69
                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible