Diddy Kong (SSBB)/Dash attack: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
{{ | {{BrawlHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1|42}} | {{HitboxTableTitle|Hit 1|42}} | ||
{{ | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
Line 28: | Line 28: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|rawflags=XX10000110XXXX11XX00001X01X00000 | |||
}} | }} | ||
{{ | {{BrawlHitboxTableRow | ||
|id=1 | |id=1 | ||
|part=0 | |part=0 | ||
Line 49: | Line 50: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|rawflags=XX10000110XXXX11XX00001X01X00000 | |||
}} | }} | ||
{{HitboxTableTitle|Hit 2|42}} | {{HitboxTableTitle|Hit 2|42}} | ||
{{ | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
Line 71: | Line 73: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|rawflags=XX10000110XXXX11XX00001X01X00000 | |||
}} | }} | ||
{{HitboxTableTitle|Hit 3|42}} | {{HitboxTableTitle|Hit 3|42}} | ||
{{ | {{BrawlHitboxTableRow | ||
|id=0 | |id=0 | ||
|part=0 | |part=0 | ||
Line 93: | Line 96: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
|rawflags=XX10000110XXXX11XX00001X01X00000 | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== |
Revision as of 09:21, April 23, 2019
Overview
Diddy Kong performs a cartwheel based on his attack from Donkey Kong Country. It is a multi hit attack consisting of three hits all with transcendent priority. The first two hits are meteor smashes while the final hit launches opponents vertically. It is quite rare for all three hits to connect making it unreliable. One huge advantage with the move however is that its IASA frames begin as soon as the last hitbox deceases quite literally giving it no ending lag. The third hit has low knockback giving dash attack strong combo potential even at high percents and its non existent ending lag makes it extremely difficult to punish. It also covers a large amount of distance and Diddy Kong can pick up any of his Banana Peels during its startup. Overall one of Diddy Kong's most versatile ground moves.
Hitboxes
Timing
Hit 1 | 9-13 |
---|---|
Hit 2 | 14-18 |
Hit 3 | 20-23 |
Interruptible | 23 |
Animation length | 48 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|