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Dark Samus (SSBU)/Down special

Dark Samus down special hitbox visualizations.
Detection Explosion
DarkSamusDSpecial.png DarkSamusDSpecialExplosion.png

Overview

Update History

  2.0.0

  •   Bomb has less endlag when used on the ground.

  3.0.0

  •   Dark Samus no longer launches herself off screen when grab and Bomb occur at the same time.
    •   However, the phantom knockback would still occur at the exact frame of the hitbox and the explosion.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Detection
0 0 0 4.0% 6.0   Standard 22 45 0   2.0 top 0.0 0.0 0.0 0.6× 1.0× 0%               Bomb   All All            
Explosion (early)
0 0 0 5.0% 6.0   Standard 40 30 0   7.38 top 0.0 0.0 0.0 0.3× 1.0× 0%               Bomb   All All            
Explosion (mid)
0 0 0 5.0% 6.0   Standard 40 30 0   4.9 top 0.0 0.0 0.0 0.3× 1.0× 0%               Bomb   All All            
Explosion (late)
0 0 0 5.0% 6.0   Standard 40 30 0   2.5 top 0.0 0.0 0.0 0.3× 1.0× 0%               Bomb   All All            

Timing

The bomb is generated on frame 11 but doesn't have a hitbox until frame 33. It explodes on contact, early explosion is 1-12, mid is 13-15, late is 16-18 once it triggers. The explosion frames here are if it's left alone.

Bomb 33-82
Explosion (early) 83-94
Explosion (mid) 95-97
Explosion (late) 98-100
Interruptible (grounded) 48
Interruptible (aerial) 49
Animation length (grounded) 53
Animation length (aerial) 49
Bomb                                                                                                                                                                                                         
Grounded                                                                                                                                                                                                         
Aerial                                                                                                                                                                                                         
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible