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(Added extra details about the crumple effect and corrected a slightly incorrect detail. Added a link to Floor for Floor Attacks. The window for vulnerability after a crumple should be recorded for each move, as Focus Attack levels 2 and 3 have different vulnerability windows, for instance)
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==Overview==
==Overview==
Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes, in which the fighter is automatically returned to their standing position.
Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially [[paralyze]]d, but if [[Floor|grounded]], they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation is end, the fighter is in the state of a missed tech, and can do a [[Floor|Floor Attack]], neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.  


Unlike paralysis, the effect has a fixed duration regardless of the attack that causes it, the relative strength of the attack, or the [[damage]] of the target, and cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hitbox]]es in a way that makes them harder to reach.
Unlike paralysis, the effect has a fixed duration regardless of the attack that causes it, the relative strength of the attack, or the [[damage]] of the target, and cannot be decreased by [[button mashing]]. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their [[hitbox]]es in a way that makes them harder to reach.

Revision as of 01:34, July 1, 2021

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Crumpling in Ultimate.

Crumpling, officially known as falling in place, is a status condition that debuted in Super Smash Bros. 4 and reappeared in Super Smash Bros. Ultimate. The only characters that utilise it are Ryu, Ken, Ridley, and Kazuya.

Overview

Any fighter afflicted with the crumpling affect will be stunned momentarily. In the air, the fighter is essentially paralyzed, but if grounded, they collapse to the floor in a weakened state. During this time, they are unable to move or act until the animation passes. After the animation is end, the fighter is in the state of a missed tech, and can do a Floor Attack, neutral getup, or roll to either side. After waiting enough time, the fighter is automatically returned to their standing position. Any opponent hit by a crumpling attack while in the crumple animation will be launched, such as if hit by the move while in the air.

Unlike paralysis, the effect has a fixed duration regardless of the attack that causes it, the relative strength of the attack, or the damage of the target, and cannot be decreased by button mashing. These factors guarantee the attacker a set amount of time for a follow-up attack, though the victim's animation may shift their hitboxes in a way that makes them harder to reach.

While some fighters initially had different lengths of vulnerability while crumpling, this was changed in version 11.0.0 of Ultimate so all characters have the same vulnerability window.

List of crumpling attacks

By characters

Character Move(s) Games
Ken Focus Attack (charged) Super Smash Bros. Ultimate
Kazuya 10-Hit Combo (Hit 9)
Devil Fist
Demon God Fist
Ridley Skewer (sweetspot)
Ryu Focus Attack (charged) Super Smash Bros. 4Super Smash Bros. Ultimate

By items

Item Attack Games
Poké Ball Pokémon Ditto: Transform (if the summoner has an attack with the crumpling effect.) Super Smash Bros. Ultimate

Trivia

  • The animation for a grounded crumple is the same as when a character is defeated by a weak attack in Stamina Mode.