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Cross-up: Difference between revisions

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(Not much else that can be added.)
m (I'll provide the gif soon, when i get my pc charged lol)
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{{video|well the article talks shieldgrabs missing, so maybe the animation should have that?}}
{{video|well the article talks shieldgrabs missing, so maybe the animation should have that?}}
[[File:Brawl-Snake-DashAttack.gif|200px|right|thumb|Snake's dash attack used to perform a successful cross-up.]]
[[File:Brawl-Snake-DashAttack.gif|200px|right|thumb|Snake's dash attack used to perform a successful cross-up.]]
A '''cross-up''' is the act of timing an attack (typically a [[dash attack]] or [[aerial]]) such that the user moves past the opponent and ends up behind them once the hitboxes are gone. Dash attacks are the more common kind of cross-up as the user is moving quickly already and many give the user additional propulsion. Cross-ups could be considered a kind of [[approach]], but they can also be used to perform [[mindgame]]s. The idea of the technique is that the attacker cannot be [[shield grab]]bed when behind the opponent, which makes such attacks safer to use by removing a common option from the defender. However, some characters have moves that strike faster against targets behind them, such as Kirby's up tilt or Mario's up smash, making the technique risky in such cases. Attacks that can be used to cross-up include [[Fox Illusion]] and the dash attacks of {{SSBB|Snake}} and {{SSB4|Yoshi}} in ''Brawl'' and ''Smash 4'' (respectively)  - with proper [[spacing]], these attacks can put the user behind the opponent and end with the user in a less vulnerable position for punishment. This technique can be done repeatedly to rack up damage if the opponent doesn't react properly, although it can still leave the user in an extremely vulnerable position if [[Spam|abused]].
A '''cross-up''' is the act of timing an attack (typically a [[dash attack]] or [[aerial]]) such that the user moves past the opponent and ends up behind them once the hitboxes are gone. Dash attacks are the more common kind of cross-up as the user is moving quickly already and many give the user additional propulsion. [[Short-hop]] [[back aerials]] are a common cross-up as well, with the user starting in front, then short hoping over the opponent, followed by a back air as they go over the opponent. Cross-ups could be considered a kind of [[approach]], but they can also be used to perform [[mindgame]]s. The idea of the technique is that the attacker cannot be [[shield grab]]bed when behind the opponent, which makes such attacks safer to use by removing a common option from the defender. However, some characters have moves that strike faster against targets behind them, such as Kirby's up tilt or Mario's up smash, making the technique risky in such cases. Attacks that can be used to cross-up include [[Fox Illusion]] and the dash attacks of {{SSBB|Snake}} and {{SSB4|Yoshi}} in ''Brawl'' and ''Smash 4'' (respectively)  - with proper [[spacing]], these attacks can put the user behind the opponent and end with the user in a less vulnerable position for punishment. This technique can be done repeatedly to rack up damage if the opponent doesn't react properly, although it can still leave the user in an extremely vulnerable position if [[Spam|abused]].


{{AllGames|Techniques}}
{{AllGames|Techniques}}

Revision as of 23:43, May 4, 2017

VideoNeeded.png This article could use additional or higher-quality animated images or videos.
The editor who added this tag suggests: well the article talks shieldgrabs missing, so maybe the animation should have that?
If you have a good animated image for this article, upload it here.
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A safe cross-up from Snake.
Snake's dash attack used to perform a successful cross-up.

A cross-up is the act of timing an attack (typically a dash attack or aerial) such that the user moves past the opponent and ends up behind them once the hitboxes are gone. Dash attacks are the more common kind of cross-up as the user is moving quickly already and many give the user additional propulsion. Short-hop back aerials are a common cross-up as well, with the user starting in front, then short hoping over the opponent, followed by a back air as they go over the opponent. Cross-ups could be considered a kind of approach, but they can also be used to perform mindgames. The idea of the technique is that the attacker cannot be shield grabbed when behind the opponent, which makes such attacks safer to use by removing a common option from the defender. However, some characters have moves that strike faster against targets behind them, such as Kirby's up tilt or Mario's up smash, making the technique risky in such cases. Attacks that can be used to cross-up include Fox Illusion and the dash attacks of Snake and Yoshi in Brawl and Smash 4 (respectively) - with proper spacing, these attacks can put the user behind the opponent and end with the user in a less vulnerable position for punishment. This technique can be done repeatedly to rack up damage if the opponent doesn't react properly, although it can still leave the user in an extremely vulnerable position if abused.