SSBU Icon.png

Corrin (SSBU)/Up throw

< Corrin (SSBU)
Revision as of 22:39, August 2, 2022 by Juju1995 (talk | contribs) (→‎Timing)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Corrin up throw hurtbox and hitbox visualization
CorrinUThrowSSBU.gif

OverviewEdit

Throw and Hitbox DataEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hitbox
0 0 0 6.5% 1.0   Standard 40 150 0   8.0 top 0.0 20.0 0.0 1.5× 1.0× 0%               Kick   All All            
Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw
Throw 0 3.0%   Forward 30 198 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.

Invincibility 1-13
Dragon form 5-42
Hitbox 12
Throw release 13
Interruptible 52
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point
 
Interruptible