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Corrin (SSBU)/Forward smash

< Corrin (SSBU)
Revision as of 04:45, July 24, 2020 by Raul Retana (talk | contribs) (Added hitstun and rehit rate)
Hitbox visualization showing Corrin's forward smash while charging.
Hitbox visualization showing Corrin's forward smash.
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Overview

Update History

  3.0.0

  •   Forward smash's looping hits connect more reliably into its spear hitbox.

  4.0.0

  •   Forward smash has more base knockback (35 → 40 (base and middle), 45 (tip)).

  8.0.0

  •   The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
  •   The tipper has gained a shieldstun multiplier of 1.6×, making it harder to punish.
  •   The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun Rehit rate
Charging
0 0 5 0.5% 0   Standard 20 1 0   3.5 haver 0.0 0.0 to 6.0 0.0 1.1× 1.5× 0%               Slash   All All             +3 frames 5
Forward smash
0 0 0 12.0% 0   Standard 40 103 0   2.0 drag6 -8.0 to 3.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             0
1 0 0 11.0% 0   Standard 40 103 0   1.7 drag7 -5.0 to 2.5 0.0 0.0 0.8× 1.0× 0%               Slash   All All             0
2 0 0 16.700001% 0   Standard 45 107 0   1.1 drag8 -12.5 to -0.5 -0.4 0.4 1.5× 1.0× 0%               Slash   All All             1.6x 0
3 0 0 16.700001% 0   Standard 45 107 0   1.1 drag8 -12.5 to -0.5 0.4 -0.4 1.5× 1.0× 0%               Slash   All All             1.6x 0

Timing

Charges between 8-9
Hitboxes 17-18
Interruptible 57
Animation length 75
                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible