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Cloud (SSB4)/Up aerial: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader|special=y}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|damage=12%
|damage=12%
Line 33: Line 33:
|clang=t
|clang=t
|slvl=M
|slvl=M
|sfx=Sound 59
|sfx=Cloud hit
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|damage=12%
|damage=12%
Line 50: Line 50:
|clang=t
|clang=t
|slvl=M
|slvl=M
|sfx=Sound 59
|sfx=Cloud hit
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|damage=12%
|damage=12%
Line 67: Line 67:
|clang=t
|clang=t
|slvl=M
|slvl=M
|sfx=Sound 59
|sfx=Cloud hit
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=0
|id=0
|damage=8.5%
|damage=8.5%
Line 84: Line 84:
|clang=t
|clang=t
|slvl=S
|slvl=S
|sfx=Sound 59
|sfx=Cloud hit
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=1
|id=1
|damage=8.5%
|damage=8.5%
Line 100: Line 100:
|clang=t
|clang=t
|slvl=S
|slvl=S
|sfx=Sound 59
|sfx=Cloud hit
}}
}}
{{SSB4HitboxTableRow
{{SSB4SpecialHitboxTableRow
|id=2
|id=2
|damage=8.5%
|damage=8.5%
Line 116: Line 116:
|clang=t
|clang=t
|slvl=S
|slvl=S
|sfx=Sound 59
|sfx=Cloud hit
}}
}}
|}
|}
Line 139: Line 139:
|-
|-
!Animation length
!Animation length
|64
|67
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=20}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=23}}
|-
|-
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c=39}}
{{FrameStrip|t=Autocancel|c=1}}{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Autocancel|c=42}}
{{FrameStripEnd}}
{{FrameStripEnd}}


Line 160: Line 160:


==Trivia==
==Trivia==
*The immediate autocancelling of this move is a result of poor coding, though whether it was intentional remains unknown. The very same error can be seen in the forward aerials of {{SSB4|Donkey Kong}} and {{SSB4|Ganondorf}}, and their inability to autocancel before being interruptible.
*The immediate auto-canceling of this move is a coding error caused by the wrong type of timing function being used. In the move's scripts, the hitboxes are deleted on frame 26, then a timer with a count of 18 is placed in the next line for the auto-cancel window. However, this is an ''asynchronous'' timer, which enables the auto-cancel ''on'' frame 18, rather than a ''synchronous'' timer, which would enable it 18 frames ''after'' the hitboxes are deleted (on frame 44). As a result, the auto-cancel is instead enabled on frame 26, as the line is still read after the timer for deleting the hitboxes.
**A very similar error can be seen with Cloud's {{mvsub|Cloud|SSB4|down aerial}}, as well as {{SSB4|Sonic}}'s {{mvsub|Sonic|SSB4|up aerial}}.
**As this error was not addressed in any updates, it remains unknown whether the move's instant auto-canceling property was intentional or not. However, it was [[Cloud (SSBU)/Up aerial|eventually fixed in ''Ultimate'']], where the move's auto-cancel properly uses an asynchronous timer on frame 32 (in addition to the hitboxes ending earlier, on frame 24).


{{MvSubNavCloud|g=SSB4}}
{{MvSubNavCloud|g=SSB4}}
[[Category:Cloud (SSB4)]]
[[Category:Cloud (SSB4)]]
[[Category:Up aerials (SSB4)]]
[[Category:Up aerials (SSB4)]]

Revision as of 18:00, December 15, 2021

Cloud's Up Aerial.
Hitbox visualization showing Cloud's up aerial.

Overview

Cloud leans down, then pushes the Buster Sword directly above him. A moderately strong aerial, it can reliably KO middleweights at around 135% from Battlefield's top platform.

Despite its average startup and landing lag, this attack has long disjointed horizontal range, deceptive vertical range, low ending lag, long duration and autocancels immediately after all hitboxes are removed. These traits make it a phenomenal anti-air and a pivotal aspect of Cloud's neutral game. Its clean hit serves as an excellent pressure tool and a good combo starter, as it deals high damage for its speed and landing with it can lead into up tilt, neutral aerial, another up aerial, Cross Slash, and even Finishing Touch. Autocancelling it, on the other hand, is great for denying landings and allows it to combo into itself at least twice without fail. The long-lasting late hit is also a reliable combo extender, having just enough hit advantage to reset and continue combos, and especially shines on outlasting air dodges without requiring particularly accurate predictions.

Its numerous positive traits and lack of serious drawbacks make it a feared, all-purpose move that is widely considered the best up aerial in the game.

Update history

When Cloud initially became available, his up aerial dealt 1% more damage with both its clean hit and late hit. Said difference, however, while small, is more significant than it appears to be: as one of Cloud's most used and useful moves even back then, this allowed it to both rack up damage faster with repeated usage in combos, and to KO approximately 13% earlier due to damage being a primary factor in the knockback formula. As such, although the nerf brought by update 1.1.5 barely diminished the move's overall usage, it did noticeably weaken its damage racking ability and KO power.

Super Smash Bros. 4 1.1.5

  • Nerf Damage: 13% → 12% (clean), 9.5% → 8.5% (late).

Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Clean hit
0 0 0 12% 0 AngleIcon82.png Standard 42 80 0 4.7 25 0.0 15.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cloud hit SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 12% 0 AngleIcon82.png Standard 42 80 0 4.7 25 0.0 9.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cloud hit SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 12% 0 AngleIcon82.png Standard 42 80 0 4.7 25 0.0 3.0 0.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Cloud hit SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 8.5% 0 AngleIcon82.png Standard 42 80 0 3 25 0.0 15.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Cloud hit SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.5% 0 AngleIcon82.png Standard 42 80 0 3 25 0.0 9.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Cloud hit SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 8.5% 0 AngleIcon82.png Standard 42 80 0 3 25 0.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Sword).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Cloud hit SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Attack

Initial autocancel 1
Clean hit 7-9
Late hit 10-25
Ending autocancel 26
Interruptible 45
Animation length 67
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 15
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Autocancel).png
Autocancel
FrameIcon(Interruptible).png
Interruptible

Trivia

  • The immediate auto-canceling of this move is a coding error caused by the wrong type of timing function being used. In the move's scripts, the hitboxes are deleted on frame 26, then a timer with a count of 18 is placed in the next line for the auto-cancel window. However, this is an asynchronous timer, which enables the auto-cancel on frame 18, rather than a synchronous timer, which would enable it 18 frames after the hitboxes are deleted (on frame 44). As a result, the auto-cancel is instead enabled on frame 26, as the line is still read after the timer for deleting the hitboxes.
    • A very similar error can be seen with Cloud's down aerial, as well as Sonic's up aerial.
    • As this error was not addressed in any updates, it remains unknown whether the move's instant auto-canceling property was intentional or not. However, it was eventually fixed in Ultimate, where the move's auto-cancel properly uses an asynchronous timer on frame 32 (in addition to the hitboxes ending earlier, on frame 24).