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Hitbox visualization showing Charizard's up tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 1 0 8.0% 0   Standard 50 80 0   8.0 top 0.0 13.5 2.0 1.0× 1.0× 0%               Punch   All All            
1 1 0 8.0% 0   Standard 50 85 0   3.0 top 0.0 20.0 to 27.0 3.0 1.0× 1.0× 0%               Slash   All All            
2 1 0 8.0% 0   Standard 50 85 0   4.0 top 0.0 30.0 7.0 to 14.0 1.0× 1.0× 0%               Slash   All All            
3 1 0 8.0% 0   Standard 50 85 0   4.0 top 0.0 30.0 -1.0 to -8.0 1.0× 1.0× 0%               Slash   All All            

Timing

Hitboxes 9-12
Interruptible 34
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible