Hitbox visualization showing Charizard's down tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0   Standard 60 60 0   3.5 top 0.0 5.5 7.0 to 13.5 1.2× 1.0× 30%               Kick   All All            

TimingEdit

Hitboxes 9-10
Interruptible 31
Animation length 40
                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • This move has a 30% trip chance that can only happen on slants due to the angle.