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Captain Falcon (SSBU)/Up smash

Hitbox visualization for Captain Falcon's up smash
Hitbox visualization showing Captain Falcon's up smash.
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Overview

A 540 kick. Despite the move's high startup, its ending lag is very low in comparison. The move is very devastating when both hits connect and works as a strong anti-air, this is made more effective with its leg intangibility. However, the move has problems connecting on opponents on a platform above him, and makes the move a lot less effective on opponents circle camping.

Update History

  8.0.0

  •   The second hit has more knockback scaling (72/74/80 → 80/81/88).

  9.0.0

  •   Up smash's first hit has swapped priority for its 12% damage hitboxes, and they deal less knockback (30/8 base/20/10 set → 5/0 base/10/0 set), allowing them to connect more reliably into the second hit, especially against opponents on platforms above Captain Falcon.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit 1
0 0 0 7.0% 0   Standard 0 90 150   5.7 top 0.0 7.5 10.0 1.0× 1.0× 0%               None   All All            
1 0 0 7.0% 0   Standard 0 90 80   6.0 top 0.0 17.0 5.0 1.0× 1.0× 0%               Kick   All All            
3 0 0 12.0% 0   Standard 5 90 10   4.8 top 0.0 21.0 1.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 0 90 0   4.8 top 0.0 28.0 5.0 1.0× 1.0× 0%               Kick   All All            
Late hit 1
0 0 0 7.0% 0   Standard 0 90 150   5.7 top 0.0 7.5 10.0 1.0× 1.0× 0%               None   All All            
3 0 0 12.0% 0   Standard 30 90 20   4.8 top 0.0 21.0 1.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 12.0% 0   Standard 8 90 10   4.8 top 0.0 28.0 5.0 1.0× 1.0× 0%               Kick   All All            
Hit 2
0 0 0 14.0% 0   Forward 70 80 0   6.0 top 0.0 29.0 5.5 1.0× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Forward 70 81 0   5.5 top 0.0 21.0 2.5 1.0× 1.0× 0%               Kick   All All            
2 0 0 13.0% 0   Forward 70 88 0   5.0 top 0.0 16.0 0.5 1.0× 1.0× 0%               Kick   All All            

Timing

Charges between 8-9
Early hit 1 22
Late hit 1 23
Right leg intangible 22-23
Hit 2 28-29
Left leg intangible 28-29
Interruptible 46
Animation length 61
Hitboxes                                                                                                                           
Right leg                                                                                                                           
Left leg                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible

Trivia

  • Oddly enough, the first hit's hitbox in front of Captain Falcon has no sound effect or attack type set, unlike the other hitboxes. This discrepancy was not present in previous games.