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Captain Falcon (SSBM)/Forward smash: Difference between revisions

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Captain Falcon rears back and thrusts his elbow in a fast-moving motion. This attack, despite its somewhat slow start-up and long ending lag, is actually amongst the most effective smash attacks in the game, due to its surprisingly high power, good range, good duration (4 frames), and its pseudo-counter effect (which often surprises opponents). This is the third strongest smash attack in the game (but in terms of KO %, it is the second strongest, due to Ganondorf`s having vertical knockback) and is among the strongest smash attacks in ''Melee''.
Captain Falcon rears back and thrusts his elbow in a fast-moving motion. This attack, despite its somewhat slow start-up and long ending lag, is actually amongst the most effective smash attacks in the game, due to its surprisingly high power, good range, good duration (4 frames), and its pseudo-counter effect (which often surprises opponents). This is the third strongest smash attack in the game (but in terms of KO %, it is the second strongest, due to Ganondorf`s having vertical knockback) and is among the strongest smash attacks in ''Melee''.


{{technical data}}
{{competitive expertise}}


==Attack Data==
==Hitboxes==
*Damage: 20%
{{MeleeHitboxTableHeader}}
*KBG: 100
{{HitboxTableTitle|Angled up|18}}
*BKB: 24
{{MeleeHitboxTableRow
*Hits on frames: 18-21
|id=0
*Bone: 23 and 24
|damage={{DamageWhenCharged|21}}
|angle=361
|bk=24
|ks=100
|fkv=0
|r=3.6
|bn=23
|clang=1
|effect=Flame
|slvl=L
|sfx=Burn
}}
{{MeleeHitboxTableRow
|id=1
|damage={{DamageWhenCharged|21}}
|angle=361
|bk=24
|ks=100
|fkv=0
|r=3.6
|bn=24
|clang=1
|effect=Flame
|slvl=L
|sfx=Burn
}}
{{HitboxTableTitle|Angled side|18}}
{{MeleeHitboxTableRow
|id=0
|damage={{DamageWhenCharged|20}}
|angle=361
|bk=24
|ks=100
|fkv=0
|r=3.6
|bn=23
|clang=1
|effect=Flame
|slvl=L
|sfx=Burn
}}
{{MeleeHitboxTableRow
|id=1
|damage={{DamageWhenCharged|20}}
|angle=361
|bk=24
|ks=100
|fkv=0
|r=3.6
|bn=24
|clang=1
|effect=Flame
|slvl=L
|sfx=Burn
}}
{{HitboxTableTitle|Angled down|18}}
{{MeleeHitboxTableRow
|id=0
|damage={{DamageWhenCharged|19}}
|angle=361
|bk=24
|ks=100
|fkv=0
|r=3.6
|bn=23
|clang=1
|effect=Flame
|slvl=L
|sfx=Burn
}}
{{MeleeHitboxTableRow
|id=1
|damage={{DamageWhenCharged|19}}
|angle=361
|bk=24
|ks=100
|fkv=0
|r=3.6
|bn=24
|clang=1
|effect=Flame
|slvl=L
|sfx=Burn
}}
|}


==Timing==


==Related moves==
{|class="wikitable"
|-
!Charges between
|10-11
|-
!Hitbox
|18-21
|-
!Interruptible
|60
|-
!Animation length
|64
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10|e=LagChargeS}}{{FrameStrip|t=Lag|c=7|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=5}}
|}
 
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y}}
 
==Similar moves==
*[[Ganondorf (SSBM)/Forward smash]]
*[[Ganondorf (SSBM)/Forward smash]]


[[Category:Captain Falcon]]
[[Category:Captain Falcon]]
[[Category:Flame attacks]]
[[Category:Forward smashes]]

Revision as of 23:01, July 8, 2013

Overview

Captain Falcon rears back and thrusts his elbow in a fast-moving motion. This attack, despite its somewhat slow start-up and long ending lag, is actually amongst the most effective smash attacks in the game, due to its surprisingly high power, good range, good duration (4 frames), and its pseudo-counter effect (which often surprises opponents). This is the third strongest smash attack in the game (but in terms of KO %, it is the second strongest, due to Ganondorf`s having vertical knockback) and is among the strongest smash attacks in Melee.


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You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Angled up
0 0 Template:DamageWhenCharged 0 Sakurai angle 24 100 0 0.0140616 23 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 Template:DamageWhenCharged 0 Sakurai angle 24 100 0 0.0140616 24 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
Angled side
0 0 Template:DamageWhenCharged 0 Sakurai angle 24 100 0 0.0140616 23 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 Template:DamageWhenCharged 0 Sakurai angle 24 100 0 0.0140616 24 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
Angled down
0 0 Template:DamageWhenCharged 0 Sakurai angle 24 100 0 0.0140616 23 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn
1 0 Template:DamageWhenCharged 0 Sakurai angle 24 100 0 0.0140616 24 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Burn

Timing

Charges between 10-11
Hitbox 18-21
Interruptible 60
Animation length 64
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(LagChargeS).pngFrameIcon(LagChargeE).png
Charge interval
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

Similar moves