Captain Falcon (SSBB)/Up aerial: Difference between revisions
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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== {{competitive expertise}} ==Hitboxes== {{technical data}} ==Timing== {|class="wikitable" !Clean hit |6-10 |- !Late hit |11-13 |- !Ending autocancel...) |
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==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
A backflip kick. Considered one of his best moves along with his jab, up aerial serves as a multi-purpose move. Up aerial is used for KOing, approaching, racking up damage, and even gimping characters offstage. Comes out on frame 6 and lasts for 28 frames, it is considered to be one of his most versatile moves in general, and an important tool for Falcon players to utilize properly. | |||
==Hitboxes== | ==Hitboxes== | ||
{{technical data}} | {{technical data}} |
Revision as of 17:02, April 16, 2020
Overview
A backflip kick. Considered one of his best moves along with his jab, up aerial serves as a multi-purpose move. Up aerial is used for KOing, approaching, racking up damage, and even gimping characters offstage. Comes out on frame 6 and lasts for 28 frames, it is considered to be one of his most versatile moves in general, and an important tool for Falcon players to utilize properly.
Hitboxes
Timing
Clean hit | 6-10 |
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Late hit | 11-13 |
Ending autocancel | 22> |
Animation length | 33 |
Landing lag
Animation length | 9 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
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