Captain Falcon (SSBB)/Grab: Difference between revisions
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==Overview== | ==Overview== | ||
Reaches forward with his right hand. While a tall stature might be compensated with a long grab range, here, Captain Falcon’s grab range is very short (the second shortest, behind {{SSBB|Ganondorf}},) while his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise). However, he can grab release characters such as {{SSBB|Wario}} and {{SSBB|Ness}}. By taking advantage of their unusual [[grab release]] animations, Falcon can follow up with a forward air (kill percentages) or up air (racking up damage). | |||
Reaches forward with his right hand. While a tall stature might be compensated with a long grab range, here, Captain Falcon’s grab range is very short (the second shortest, behind {{SSBB|Ganondorf}},) while his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise). However, he can grab release characters such as {{SSBB|Wario}} and {{SSBB|Ness}}. By taking advantage of their unusual grab release animations, Falcon can follow up with a forward air (kill percentages) or up air (racking up damage). | |||
==Grabboxes== | ==Grabboxes== | ||
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==Trivia== | ==Trivia== | ||
*There's a technical oversight in Captain Falcon's pivot grab where two grabboxes share the same ID. | *There's a technical oversight in Captain Falcon's pivot grab where the two near grabboxes share the same ID. This results in the middle grabbox never appearing in game. | ||
[[Category:Captain Falcon (SSBB)]] | [[Category:Captain Falcon (SSBB)]] | ||
[[Category:Grabs (SSBB)]] | [[Category:Grabs (SSBB)]] |
Latest revision as of 13:31, April 26, 2021
Overview[edit]
Reaches forward with his right hand. While a tall stature might be compensated with a long grab range, here, Captain Falcon’s grab range is very short (the second shortest, behind Ganondorf,) while his pivot grab has absurdly slow startup for a non-tether pivot grab (the slowest to be precise). However, he can grab release characters such as Wario and Ness. By taking advantage of their unusual grab release animations, Falcon can follow up with a forward air (kill percentages) or up air (racking up damage).
Grabboxes[edit]
Standing grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 10.4 | 7.2 | ||
1 | 4.8 | 0 | 0.0 | 10.4 | 2.4 |
Dash grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 9.6 | 8.8 | ||
1 | 4.8 | 0 | 0.0 | 9.6 | 2.4 | ||
2 | 4.8 | 0 | 0.0 | 9.6 | -2.4 |
Pivot grab[edit]
ID | Radius | Bone | Offset | G | A | ||
---|---|---|---|---|---|---|---|
0 | 4.8 | 0 | 0.0 | 10.4 | -12.0 | ||
1 | 4.5 | 0 | 0.0 | 10.4 | -7.0 | ||
1 | 4.5 | 0 | 0.0 | 10.4 | -2.5 |
Timing[edit]
Standing grab[edit]
Grab | 7-8 |
---|---|
Animation length | 29 |
Dash grab[edit]
Grab | 11-12 |
---|---|
Animation length | 39 |
Pivot grab[edit]
Grab | 16-17 |
---|---|
Animation length | 35 |
Lag time |
Grab |
|
Trivia[edit]
- There's a technical oversight in Captain Falcon's pivot grab where the two near grabboxes share the same ID. This results in the middle grabbox never appearing in game.