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Captain Falcon (SSB4)/Neutral attack/Hit 2: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CaptainFalconJab2.gif|thumb|270px|Hitbox visualization showing Captain Falcon's second jab.]]
[[File:CaptainFalconJab2.gif|thumb|270px|Hitbox visualization showing Captain Falcon's second jab.]]
{{competitive expertise}}
{{technical data}}


==Overview==
Captain Falcon performs another straight punch similar to his first. Deals 2% when connected and can come at frame 5.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 64: Line 63:
|slvl=S
|slvl=S
}}
}}
|}
==Timing==
{|class="wikitable"
!Hitbox
|5-7
|-
!Earliest continuable frame
|9
|-
!Interruptible
|19
|-
!Animation length
|20
|}
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|continuable=y|interruptible=y}}


{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 12:25, February 14, 2021

Hitbox visualization showing Captain Falcon's second jab.

Overview[edit]

Captain Falcon performs another straight punch similar to his first. Deals 2% when connected and can come at frame 5.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2% 0 AngleIcon80.png 0 100 20 4.3 0 0.0 11.0 16.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2% 0 AngleIcon80.png 0 100 20 4.3 0 0.0 11.8 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2% 0 AngleIcon80.png 0 100 20 4.3 0 0.0 11.8 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing[edit]

Hitbox 5-7
Earliest continuable frame 9
Interruptible 19
Animation length 20
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Continuable).png
Continuable
FrameIcon(Interruptible).png
Interruptible