SSB4 Icon.png

Captain Falcon (SSB4)/Dash attack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Description added.)
Tag: Mobile edit
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:CaptainFalconDashAttack.gif|thumb|270px|Hitbox visualization showing Captain Falcon's dash attack.]]
[[File:CaptainFalconDashAttack.gif|thumb|270px|Hitbox visualization showing Captain Falcon's dash attack.]]
{{competitive expertise}}


==Overview==
A shoulder tackle. Useful for punishing landings due to its distance covered, and can be used to set up an aerial attack. Does 10% when connected and 6% if used late.
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|42}}
{{HitboxTableTitle|Clean hit|42}}
Line 51: Line 51:


==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
!Clean hit
!Startup lag
|1-6
|-
!Clean hitbox active frames
|7-9
|7-9
|-
|-
!Late hitbox active frames
!Late hit
|10-16
|10-16
|-
|-
!Ending lag
!Interruptible
|17-37
|38
|-
|-
!FAF
!Animation length
|38
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=10}}{{FrameStrip|t=Lag|c=21}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{MvSubNavCaptainFalcon|g=SSB4}}
{{MvSubNavCaptainFalcon|g=SSB4}}
[[Category:Captain Falcon (SSB4)]]
[[Category:Captain Falcon (SSB4)]]
[[Category:Dash attacks (SSB4)]]
[[Category:Dash attacks (SSB4)]]

Latest revision as of 11:56, February 7, 2021

Hitbox visualization showing Captain Falcon's dash attack.

Overview[edit]

A shoulder tackle. Useful for punishing landings due to its distance covered, and can be used to set up an aerial attack. Does 10% when connected and 6% if used late.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 10% 1 AngleIcon65.png 90 50 0 6.2 0 0.0 10.0 12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
Late hit
0 0 6% 1 AngleIcon65.png 90 50 0 4.8 0 0.0 10.0 12.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Body).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing[edit]

Clean hit 7-9
Late hit 10-16
Interruptible 38
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible