Captain Falcon (SSB4)/Dash attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Serpent King (talk | contribs) No edit summary |
m (Description added.) Tag: Mobile edit |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:CaptainFalconDashAttack.gif|thumb|270px|Hitbox visualization showing Captain Falcon's dash attack.]] | [[File:CaptainFalconDashAttack.gif|thumb|270px|Hitbox visualization showing Captain Falcon's dash attack.]] | ||
==Overview== | |||
A shoulder tackle. Useful for punishing landings due to its distance covered, and can be used to set up an aerial attack. Does 10% when connected and 6% if used late. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} | ||
Line 51: | Line 51: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Clean hit | |||
!Clean | |||
|7-9 | |7-9 | ||
|- | |- | ||
!Late | !Late hit | ||
|10-16 | |10-16 | ||
|- | |- | ||
! | !Interruptible | ||
| | |38 | ||
|- | |- | ||
! | !Animation length | ||
| | |39 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=21}}{{FrameStrip|t=Interruptible|c=2}} | ||
{{FrameStripEnd}}{{FrameIconLegend|lag=y|hitbox=y}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y}} | |||
{{MvSubNavCaptainFalcon|g=SSB4}} | {{MvSubNavCaptainFalcon|g=SSB4}} | ||
[[Category:Captain Falcon (SSB4)]] | [[Category:Captain Falcon (SSB4)]] | ||
[[Category:Dash attacks (SSB4)]] | [[Category:Dash attacks (SSB4)]] |
Latest revision as of 11:56, February 7, 2021
Overview[edit]
A shoulder tackle. Useful for punishing landings due to its distance covered, and can be used to set up an aerial attack. Does 10% when connected and 6% if used late.
Hitboxes[edit]
Timing[edit]
Clean hit | 7-9 |
---|---|
Late hit | 10-16 |
Interruptible | 38 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|