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Byleth (SSBU)/Down special

Hitbox visualization showing Byleth's down special, Aymr.
Hitbox visualization showing the super armor of Byleth's down special, Aymr.

OverviewEdit

Byleth channels all of his energy into a sluggish but colossally powerful slash at 30% at its highest using the Hero's Relic Aymr. It has super armor during startup, can be reversed, and Byleth can drop through platforms while performing it. Like other "bold" moves (such as Falcon Punch, Warlock Punch, and Hatchet Man), it triggers Special Zoom. When successfully executed, Aymr can break shields in a single hit. When it is used successfully while falling off the battlefield, by an edge, and it hits the battlefield, Byleth will be suspended, ending the fall. Much like the aforementioned "bold" moves, it expectedly has extremely high lag all around in exchange for its power, making it a very risky yet rewarding move mainly used for hard reads, with the only consistent use being in shield break scenarios. Byleth may occasionally yell "A...ymr!" while using this move. When used in the air, Byleth is stalled slightly just before the hitbox comes out. The animation itself is based on Flickering Flower, a combat art learned exclusively by Edelgard once mastering the Emperor class in Three Houses.

HitboxesEdit

The shockwave hitboxes function like Hand Slap. They will match the ground they impact. Aerial shockwave implies that the axe was planted into a platform as Byleth is airborne.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 30.0% 25.0   Standard 60 83 0   5.7 haver 0.0 14.0 1.0 1.0× 1.0× 0%               Aymr Hit   All All            
Grounded shockwave
1 0 0 8.0% 0   Standard 100 30 0   4.5 top 0.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            
2 0 0 8.0% 0   Standard 100 30 0   4.5 top 0.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            
3 0 0 8.0% 0   Standard 100 30 0   4.5 top 0.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            
4 0 0 8.0% 0   Standard 100 30 0   4.5 top 0.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            
Aerial
0 0 0 25.0% 25.0   Standard 85 78 0   5.7 haver 0.0 14.0 1.0 1.0× 1.0× 0%               Aymr Hit   All All            
Aerial shockwave
1 0 0 6.0% 0   Standard 100 30 0   4.5 top 0.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 100 30 0   4.5 top 0.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            
3 0 0 6.0% 0   Standard 100 30 0   4.5 top 0.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            
4 0 0 6.0% 0   Standard 100 30 0   4.5 top 0.0 0.0 0.0 1.8× 1.0× 0%               Kick   All All            

TimingEdit

The timing implies Aymr doesn't touch the ground. If it does, a shockwave hitbox appears on frames 3-6 after impact.

Hitbox 62-67
Heavy Armor (grounded) 34-63
Interruptible 134
Animation length 144
Lag                                                                                                                                                                                                                                                                                                 
Grounded                                                                                                                                                                                                                                                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible